Art House Games, Exposed
I believe that some of these have been reposted on Indygamer by the author, but the Arthouse Games blog seems like a neat new hangout for indie types.
For example, there's an interview with Nick Montfort about text adventures, with the following rather lyrical answer re: puzzles in IF: "I don't think puzzles are mandatory, nor do I think that IF authors have to go out of their way to create puzzleless work. There's a very successful and long-lived tradition in poetry of the riddle poem, which the reader or listener is asked to figure out, to solve -- while also appreciating the beauty of the language that makes up the riddle."
There's also a review of fl0w for PC, which rather interestingly says: "I highly recommend giving flOw a try, with the warning that it doesn't have much depth. It's a 10-minute experience, perhaps, but I don't think it aims to be anything more than that." Wonder how they're gonna fix that for the PS3 version?









Comments
That's been my thought on the PS3 version too, although I imagine it will be greatly expanded.
Still, it could be neat. I didn't really fall in love with the original version, but maybe a console version would be a better realization of the idea.
Posted by: Tony | December 14, 2006 8:41 AM