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A Passionate Defense Of God Hand

- Over at Hardcore Gaming 101 (which needs an RSS feed already, so we don't forget it!), there's an excellent two-page article discussing Capcom and Clover's God Hand, the PS2 title which debuted in the States earlier this year to alternately mystified and grinning reviews, and has clearly sold not a jot.

There's a handy, if stylized intro, too: "God Hand is the brain child of Shinji Mikami. After finishing off Resident Evil 4, Mikami moved to Clover Studios... After leaving Capcom Production Studio 4, Mikami had a meeting with Atsushi Inaba (Viewtiful Joe, Okami). Mikami brought up the issue to Sushi that action games today were all about weapons and not about fist fighting anymore. Gone were the days where you only had one button, two fists, and five different bad guys to beat down. That was the feeling Mikami wanted to capture."

There's also some great info on specific changes in the Western version: "When brought across the sea, several changes were made to the game to prevent confusion. The most minor change is the renaming of the God Reel, now called God Roulette. One item in the game called Chihuahua Curry was changed to Puppy Pizza. Curry is a popular delicacy in Japan, while here in America it is relatively unknown. Another change includes the removal and addition of a new attack. In the Japanese version, Gene had a pan technique he could use from the God Reel."

Apparently: "For a small bit of damage, a pan will fall from the sky and knock Gene on the head, granting him invinciblity for a couple of seconds. Why this was removed is beyond me. Maybe it was the sense of humor, maybe it was because in super plays, people were abusing it. But then again, the whole reason anybody would use this technique was to sacrifice a small bit of health for invincibility. Instead, we got a new move called Head Slicer. The only thing special about this move is it's ability to remove an enemy's head. No blood, only a decapitation that works randomly." Great! And nice work, HG101.

Comments

I emailed them awhile ago asking them to implement an RSS feed and he basically said he wasn't sure how to set it up.

The only "special" thing I'd say about Head Slicer is that it is the only wide area projectile that Gene gets.

If decapitation even happens, it is hardly noticeable in either graphics or effect. I often used Head Slicer on crowds and I never noticed it. Message boards of the time often had questions asking about decapitation, but I also don't recall anyone ever posting to say that they had seen it.

Godhand is a ok game. I really enjoyed DMC3 and Ninja Gaiden more. Godhand's gameplay gets a dull quickly.

God Reel isn't that well implemented in my opinion. I wish it was more like supers in a regular fighting game.

Once you get a move that attacks under high the game gets really easy.

Style of the game is good though. Can't argue with that. I wish more games were less serious.

Curry is unknown in America?

The only fault I have with the God Reel (other than orb restocks being mostly random) is the effect it has on Boss HP inflation.

The damage Gene can inflict through God Reel becomes pretty extreme, and much higher than what Gene can do against a defense-aided enemy via normal attacks. While this makes them effective "get out of jail free cards" for fighting low-level thugs, it also means Gene can paste a single opponent. Like a boss. Add to this the detail that Gene has a second (and more effective though more limited) "get out of jail free" card in his God Hand activation, and bosses eventually start getting insane HP just so they won't be pasted. Which makes battles that drag unless you use the God Hand, and eventually drag even when you do use it.

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