- The crazed groupblog of Gamasutra news guy Jason Dobson, eToychest, has a fun story called 'Do’s and Don’ts: A Gamer’s Perspective: Racing Games' just posted - and... it's got a lot of do's and don'ts in it!

First, there's some whines: "DON’T implement absurd computer AI. This includes both forced stupidity and rubberbanding, both of which are annoying. As an example, the recent Test Drive Unlimited – otherwise a gem – suffers in that the NPC racing AI is far too conservative for it to challenge the player."

Then, there's the controversial: "DO include realistic visible steering-wheel turning and inertia in the cockpit view, if possible. Players absolutely love this. Seeing the driver realistically shift gears or at least turn the steering wheel proportional to the player’s input is worth including. In fact, anything to be done to make the cockpit view more realistic is a welcome addition." I think I completely disagree with this - but then, I love Ridge Racer's ridiculous artificiality.