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Gamasutra Weekly Round-Up, Nov. 5th

- We're going to try to round-up the best features and columns from sister site Gamasutra most weekends, if we can, because we realize that, with 80+ news, columns, and features debuting on that site every week, you may be missing a few. Here's the most neatest, GSW-worthy ones from last week:

- This is just posted: Gamasutra's Jason Dobson has full spoiler-free impressions from the Zelda version of Wii, thanks to a trip he took to Nintendo HQ in Seattle. Some conclusions (after much more detail!): "It is every bit a killer app for Nintendo and the Wii, and deservingly so. Despite the nitpicking, this is still the best reason to own a Wii at launch, and will probably be for some time – despite a strong catalog of first and third party releases already announced."

- Alistair Wallis' excellent Playing Catch-Up takeover continues with a retrospective interview with Paul Kidd, "co-designer on Beam Software’s celebrated 1993 action RPG Shadowrun." There's some great stuff on the Lord Of The Rings text adventures: “Apparently, I was the first non-programmer to test the game,” he laughs. “I rapidly discovered that black riders did what you asked them to - like killing the other black riders... I also discovered that you could play the entire game by getting into your backpack at the start of the game, and then closing it. Monsters couldn't see in - so you just hopped about the place tied in a sack, utterly invisible to the bad guys.”

- We're also starting transcripts of our Gamasutra podcasts, and the first is of Tom Kim's chat with Jeff Green of Games For Windows Magazine. Plenty of interest in here: "I think it's good for us all to still maintain a healthy dose of skepticism. Are [Microsoft] going to get bored with this and then bail? Every once and a while over the nine years that I've been in this business, they'll say, "Now we're taking PC gaming seriously." And then they kind of don't. It does seem at this point that they really do mean it."

- An update to those earlier 'game cloning' stories - we ran two more perspectives on game cloning on Gamasutra yesterday, including legal commentary from Kenyon & Kenyon's Greg Boyd, and an interesting Letter To The Editor from PopCap's James Gwertzman, which particularly notes: "That is perhaps what is frustrating about the comparisons of Zuma and Puzzloop. Go play both games (Puzzloop is widely available on the DS as Magnetica, developed and published by Mitchell) and then ask whether Zuma is a clone of Puzzloop (in the same way that many of our games have been directly cloned, or the Flash-based Space Invaders clone cited in the article), or a game inspired by a mechanic that adds significant innovations and results in ultimately a new game. Was Half-Life a clone of Doom?"

Yikes, and that's just from news and columns - there's plenty more in this week's features that we haven't referenced, including the Quantum Leap awards for storytelling, my interview with Peter Molyneux, and more. Go check.

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