- Those hombres at The New Gamer (specifically G.Turner) are back with a piece called 'Why We Should Want Episodic Games', and it has some genuine insight.

Something Turner dings developers for is simply completeness: "I don't want to kick episodic games to the curb quite yet as, apart from perhaps Majestic, no episodic effort has yet to even complete an entire run yet. With the number of 'stalled' efforts sadly piling up (SiN, Bone both being recent efforts lacking any official future), it's sad to think that the potential is being squandered."

He continues: "But, if developers can't provide bite-sized games with some frequency and flexibility, why bother with announcing a six-episode game that'll just get cut short? Why not release it as a compromised, fifteen hour game so we can at least play some of the intended vision?"

This is very interesting because it speaks to the problems of how damn long it takes to make games, and also the flipside of one of the supposed advantages of episodic games - that you can just stop making 'em if they're not successful. But what of the customer then?