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So You Want To Be A Game Journalist?

- So, once upon a time there was an article on GSW sister site Game Career Guide called 'So You Want to Be a Games Journalist', by UK freelancer Aaron McKenna. And it turns out that it hit a bit of a sore spot with a bunch of the more freespirited UK game journos and their international friends - not least due to an extended whinge on the very subject of game journalism that McKenna posted on Tom's Hardware earlier in 2006.

Thus, PC Gamer UK's Tim Edwards and Kieron Gillen, among others, organized a simultaneous blog-gasm of 'So You Want To Be A Games Journalist' - not entirely to have a go at McKenna, I don't think, but more to give an impression of what they think from their own perspectives. It's helpful! Soo... here's Gillen's take on the matter, explaining: "Look at the magazine you love. Realise which bits in it are tedious to do and/or a lot of work. Write something to fill that space and pitch it."

Also good is Richard Cobbett, who explains a bunch of stuff, including the very true note: "Of the hundreds upon thousands of people in the world who think 'Hey, I'd like to do that', the overwhelming majority... won't. Ever." And also Tim Edwards, who comments: "Don’t be a donkey, and you’ll probably do quite well at games journalism. Seriously." And the Triforce are being the Triforce - all gas and gaiters. But overall - good information has resulted.

Comments

As someone who's trying to break into this biz I read all this with a fair amount of interest. Lots of good advice, and some quite amusing comments. It's good to see journalists actually being positive about the work they do. It seems like there's a lot of needless negativity around games journalism.

Are you kidding me, the Triforce one was by far the most entertaining! You didn't even bother to link it, despite them being the "official" runners of this "series" of articles...

"despite them being the "official" runners of this "series" of articles..."

Er... no.

KG

I've seen quite a few advice columns for games journalists, and most favor mundane generalizations for the masses ("you need to know how to write") over practical advice to working writers.

See mediabistro's how to pitch section, which tells writers what a specific magazine looks for through freelancers, with pay rates and contact info. Where's the game equivalent?

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