Okami As A 'Tribute To Excess'
October 26, 2006 2:18 AM | Simon Carless
Clover may be gone, but people are still talking intelligently about the company's games - people such as G.Turner at The New Gamer, who contributes a wonderful essay called 'Okami: Gorging on Excess'.
It starts simply: "Okami is a game of excess. From its sumptuous hand-painted look to its litany of collectibles, every aspect of this adventure has been worked over and added to until it's bursting at the seems with originality and enthusiastic energy, but sadly also includes some redundancy and trivialities."
There is plenty more sumptuous, wonderfully considered prose here: "Every single weapon in the game has its own unique non-combat animations: one sword has a simple array of thorns that rotate up and down the blade, while a disc-weapon stunningly & perpetually breaks apart in a dozen pieces and then reforms itself. Okami is loaded, almost bloated, with these sort of extravagances and often is better for it, weaving in character nuances and making the world feel more fleshed out and alive."
He ends: "But when the excess doesn't add to the characters, when it doesn't showcase the story or the world design, when it just causes me to mindlessly increase quantities of items I'll never need, then I can't help but remark that not all of Okami is as rich as it could have been." Deep thinking++, eh?
Categories: PlayStation 2








1 Comment
This reviewer rails on Okami for having so much boring item-collecting in it, but he never mentions that the collecting is OPTIONAL. If you don't like collecting items in Okami, you can ignore the pots and treasure chests and focus on the story-based part of the game. The game is easy enough that you can get through it without doing much item collecting if you don't want to. This is more than I can say of games like Banjo Kazooie where the entire game is about collecting silly items. The makers of Okami should be praised for putting all this extra content into the game for players who want explore and search for stuff while not making it a requirement to complete the game.
Matt | October 28, 2006 9:16 AM