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Japanmanship Tackles The Japanese/Western Conundrum

robot7.jpg The most enjoyable Japanmanship blog, which chronicles a Western game developer hanging out in Japan, and he's posted about the differences between games in the two regions - as he says: "There is a law that states anyone with a blog... must, pro bono publico, write an editorial" on the matter.

I particularly appreciate this: "Often weird little games like Tokyo Bus Driver or Densha de Go appear in Japan and are looked upon as examples of whacky creativity. They’re not, though; they’re simple wish fulfillment games. Becoming a train driver is still regarded as a dream job by many children (and fathers with unfulfilled dreams)."

The conclusion reached? "I’d say that as a developer you can and should put in certain elements to attract other markets but if you plan to make a fully Japanese game it will be difficult, though not impossible." So, yep, a certain amount of mutual exclusivity here.

Comments

I think the "wish fulfillment games" are something that developers would be wise to explore in the west. One could argue that the Sims and games like Animal Crossing are in that category, and we've seen how well those sell. Lots of untapped potential if more western developers would leave the comfort of their franchises.

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