« Independent Games Summit @ GDC 2007 Announced | Main | Uncle Monsterface Blasts Wii Tribute Album »

COLUMN: 'Parallax Memories' – The Brawler

Final Fight CD Box['Parallax Memories' is a regular column by Matthew Williamson, profiling classic '16-bit' games from the Sega Genesis, Super Nintendo, and other seminal '90s systems. This week's column profiles Capcom and Sega's Brawlers: Final Fight and Streets of Rage!]

I can't, in this column, talk about God Hand (or any other excellent current game), so I figured I may as well discuss its roots. In the early nineties, brawlers (aka beat-'em-ups or fighters) weren't new; they were a heavily copied formula. Of all of them, two stand out as notable because they were major selling points in what was, at that time, a "next-generation" console war. These games were Streets of Rage for the Genesis (titled Bare Knuckle in Japan) and Final Fight for the SNES.

What these games had was the ability to punch, kick, and hit punks, rockers, and ne'er-do-wells in the face, and other body parts. The primal and visceral act of pummeling someone, especially a bad guy, cannot be matched by jumping on their heads or selecting from menus. Even adding a sword as a permanent weapon completely changes the feel of the attack in these games. That instinctive action of clenching your hand into a fist and tenderizing a body part can only be properly evoked by a direct button hit that brings your rage to life on the screen. Doing this to twenty-five baddies in about one minute only increases the sensation.

ffight.pngFIGHT!

Brawlers are instantly classifiable as cheesy. They're entrenched in (debatably) bad machismo action films from the eighties and late seventies, with a just hint of anime influence. No one attempts to justify why the President was captured or whether you are a bad enough dude to get him back. These are just accepted at face value and have gone into videogame (and film) history as what some people like to call "campy" or even "corny." The game puts you into the shoes of Arnold Schwarzenegger, Jackie Chan, Chuck Norris, and Sonny Chiba. We’re not in high-brow territory here.

And what sets Final Fight and Streets of Rage apart is … well, honestly not that much. But they are of the best in the genre, specifically the best of that era. Both have these absolutely ridiculous stories (only heightened by the full voice acting for the Sega-developed Final Fight CD), each one synthesizing about fifteen action flicks. In Final Fight, the mayor's daughter is kidnapped by the evil gang that Mayor Haggar (who is one of the playable characters, mind you) refused to "play ball" with. Streets of Rage involves a group of vigilantes who want to take back the streets from crime that has gone so far as to corrupt even the local police.

Both games have you finding food in garbage cans, fighting punks with outrageous clothing and hairstyles, and temporarily using improvised weapons to get the job done faster. The games also shared the same amount of releases per system, a trilogy for each. There was obviously some brawler-specific competition going on between Sega and Nintendo, even if Final Fight wasn’t a Nintendo property. As the series progressed, they started to come into their own a little more. FF stayed truer to its original form and remained more closely based in reality for setting and enemies. SoR, on the other hand, grew more and more ridiculous. Though by this time these trilogies and completed, most people had already chosen their console of choice, and it was probably made based on Sonic and Mario more than Haggar and Axel.

streets_of_rage_3.gif
Let's Rock!

Slowly, games became more self-aware. They started to make fun of their earlier days, when they were still gaining health from turkeys found in back-alley garbage cans. With the introduction of 3-D, characters became "more realistic," and the Uncanny Valley began separating them further from our empathic desire to feel fist on flesh like we used to. In Final Fight and Streets of Rage, the brawler was at the top of its game; what happen to us gamers to make us stray from it?

It'd be hard to pin down what brawlers did to make people like them less; it's easier to point out what they didn’t do. When most gamers' tastes were changing with in the current and "next" generations, brawlers were short, repetitive, uninspired, clichéd, and corny. Or at least that’s what reviewers were saying they were after their receptive peak. So it's a real shame that when a company decides to bring this kind of game back and fix the genre's problems (well, not the clichéd and corny parts, but those are welcome to stay) with God Hand that many people are going to over look it, too.

[Matthew Williamson is the creator of The Gamer’s Quarter, an independent videogame magazine focusing on first person writing. His work has been featured on MTV.com, 1up.com, Chatterbox Radio, and the Fatpixels Radio Podcast.]

Comments

Hey, thanks for linking my review. I hope it turns people onto the game.

I think brawlers died because they almost never innovated in gameplay. The vast majority were repetitive graphics upgrades, and ultimately boring outside of a quick-fix, pay-to-play arcade environment. Even early on they kinda sucked -- I hate Final Fight. It's stultifying. (Streets of Rage is a bit more interesting thanks to its special moves and cool vibe. Likewise, Double Dragon 2.) So no, I never really shed a tear for this mostly lost genre. Most of them sucked. Eek, now I'm having flashbacks to Capcom's banal '90s brawlers. Knights of the Round, King of Dragons, the list goes on. I didn't even find the vaunted AvP too captivating. It was too late.

I think God Hand's awesome because it takes the more amusing aspects of these outmoded games, basically makes fun of them, and grafts them onto a modern-day fighting engine, with a few character-building RPG elements for good measure. It's a unique and invigorating mixture of elements that we haven't really seen put together before. Of course, the gameplay is rock-solid too -- it really feels great to smack the crap out of thugs in ridiculous Fist of the Northstar fashion.

"I think brawlers died because they almost never innovated in gameplay."

Man, I really should have probably talked about Top Hunter: Roddy & Cathy. I really liked what that added to things, although it’s not quite in the same league as other “brawlers.”

Hell, I probably need to cover more Neo-Geo games in general here. I have only covered one so far.

A nice look back. I, for one, am a huge fan of the brawler genre, much like I've always liked shmups. I agree with Ben's comment that brawlers rarely added any innovation, but that didn't stop me from enjoying them, or continuing to.

I guess the philosophy was "if it ain't broke, don't fix it". In retrospect, the Final Fight/Streets of Rage war spawned some pretty ugly clones, which probably contributed quite a bit to the stagnation and downfall of the genre. The quality just wasn't there.

Then again some gems did come out of the genre post FF/SoR, like Metal Warriors, AvP, and (in my opinion) Cadillacs & Dinosaurs (which was more of a refiner than an innovator, I believe).

i've always been a fan of streets of rage over final fight mainly because of the incredibly ROCKING soundtrack.

i'm glad clover paid attention to this when making god hand!

It's great to see these games getting some coverage again after all these years. Makes me really miss my MegaDrive! I'm really hoping Nintendo and SEGA have the good sense - nay, common decency - to include Streets of Rage II in their download service for Wii; it'd be a crying shame if they didn't, so... fingers crossed everyone!

I'm intrigued, however; why'd you use a screenshot from Streets of Rage III? It's definitely the ugly bastard-child of the series, and I'm convinced it's the reason we never saw a true sequel. The music also slew drastically off course in the third game. Especially after the sublime audio of the second, which still sounds absolutely brilliant even today.

Oh, and Ben: Knights of the Round banal?! Alien vs. Predator "not that captivating"!!? You should be burnt at the stake -- HERETIC!

Mister Disco's damn right, though: Cadillacs & Dinosaurs is a classic scrolling fighter, but woefully under appreciated.

"I'm intrigued, however; why'd you use a screenshot from Streets of Rage III? It's definitely the ugly bastard-child of the series"

Well, first to keep people on their toes. Second to support sentence:

"SoR, on the other hand, grew more and more ridiculous."

Ugly bastard-child indeed!

Wrestlevania: Okay, I'll go with repetitive and boring for Knights of the Round.

I'll allow that I was past my brawler fandom days when AvP hit, so my opinion on that one's too negative. It's seems to be one of the better brawlers overall. I'd just had enough at that point.

Please don't burn me.

Post a comment




If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


Weekly Archive

GameSetWatch is an alt.video game weblog from the people who run:



Copyright © 2008 Think Services