Clover's Over, So Over, Don't Want Another
eToyChest’s Devil’s Advocate column is dealing with the whole Clover fiasco/tragedy this week, and they’re looking at it from a refreshingly logical point of view.
“Capcom were, on the one hand, attempting to nurture originality and creativity in games, and yet on the other invested the kind of money, and expected the kind of returns, that only blockbuster titles are capable of recouping,” writes columnist Luke Plunkett. “As a result, Capcom can blame, as they put it themselves, ‘extraordinary losses’ on the decision to close Clover Studio, but in reality they have nobody to blame but themselves.”
Plunkett goes on to compare Clover to an indie film studio, suggesting that Capcom should have provided them a budget befitting their arthouse style. “Had [Shaun of the Dead] received the budget of King Kong ($200,000,000)…it would have been a colossal failure. Yet this is exactly what happened with Clover when Capcom poured big-budget money and expectations into their games.”
Finally, he suggests that the demise of the studio may well have last implications for the entire industry. “Sadly, the legacy of this failure goes beyond the mere financial implications for Capcom: by confirming other big publisher’s fears about original content, Clover’s demise may have delivered a death-knell to any lingering notions that the likes of EA may start producing some genuinely creative, original games.” Sobering.
[edited by alistairw]









Comments
There have been four Viewtiful Joe games. four. That seems nuts for a frachise so young until you remember it's capcom, that's what they do. Sadly clover was making new full games, not making half a game and pushing it out early. [see PN03] With most of their major directing talent rumored to have moved on I would be supprised if we saw anything new out of the company at all.
Posted by: d | October 22, 2006 9:14 PM
Industry is going to change. Become more and more commercial as development costs go up.
Then again maybe clover just didn't make games people liked. Not enough football and guns.
Posted by: Corey Holcomb-Hockin | October 23, 2006 2:15 AM
thanks
Posted by: Alex | October 23, 2006 7:50 AM
okami aside, which is doing pretty well in the US, i don't think that any of the clover projects were high-budget at all. hell, when i compared god hand to an indie film, inaba agreed:
http://www.gamesradar.com/us/ps2/game/features/article.jsp?releaseId=20060418113640115000&articleId=2006092916592555008§ionId=1003&pageId=20060929171824234061
Posted by: ferricide | October 23, 2006 10:22 AM