@ Play: Pokemon Mystery Dungeon Blue & Red Rescue Team
October 2, 2006 12:12 AM |
['@ Play' is a bi-weekly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre.]
The Fushigi no Dungeon games, the name translating to “Mysterious Dungeon,” are perhaps the greatest commercial success that roguelike games have found in the world. A Japanese series that began as a spin-off of Dragon Quest IV (that’s the one with Torneko, a.k.a. Taloon, the Merchant) the series soon grew past its licensed origins by introducing the character of Shiren the Wanderer, a very Japanese man living in a very Japanese world, and his talking weasel Kappa. Shiren’s fate is to forever wander forward through dungeon levels (and strangely maze-like fields, forests and swamps too), unable to travel backwards on his quest – just like Rogue, once a level is left it can never be returned to on the character’s current life.
Although Shiren is popular in Japan, and the Shiren Fushigi no Dungeon games seem to be the most like-rogue of the bunch, the series (and by association its developer Chun Soft) has been notoriously slutty about the licensed properties it’s tried to mold into rogue-likeness. In addition to DQ4, there have been Chocobo FnD games, a later game featuring Yangus from DQ8, and another with characters from Tower of Druaga.
The Tragedy of the Dungeon
By most accounts the Shiren games seem to be the best, with all-original monsters and items designed from the ground up to be roguelike in quality. But while we’ve gotten many of the above titles in English localizations, we’ve never seen an official translation of any of the Shiren games in the United States, and likely (awfully, terribly, shamefully), we never will. Not only are the games extremely Japanese (just a few examples: the music is all Asian, places are illustrated with a Romantic regard for nature, there are Shogun monsters that leave Japanese-style ghosts, and food rations have become rice balls), but while roguelikes are a genre of games that have always had a tremendous impact on the computer and video game industry, publishers are still wary of copying too closely because of their necessary "permadeath" feature and difficulty.
We’ll be looking at Shiren and his wandering ways eventually (until then you can read fellow GSW columnist Matthew Williamson's excellent take on it), but it happens that we’ve gotten a new spin-off Fushigi no Dungeon game in the US just this past week, so I’m going to talk about that for now.
It’s the Pokemon Mystery Dungeon: (color) Rescue Team games, for (system), where (color) means either Blue or Red, and (system) is respectively the DS or Gameboy Advance. They are the first FnD games to utilize Nintendo’s incredibly popular Pokemon franchise, featuring all 380 of the monsters from each of the four tiered incarnations of that series.
Gotta Beat the Snot Outta 'Em All
This is a great idea, as roguelikes are made or broken from the variety of their monsters, and if there’s one thing Pokemon has it’s variety. There are Pokemon dragons, Pokemon bugs, Pokemon ghosts, Pokemon robots, Pokemon fairies, Pokemon plant-monsters, and Pokemon cats, dogs, mice, birds, ferrets, foxes, horses, monkeys, weasels, snakes, ducks, fish and cows. And all of these monsters have their movesets from the games more or less intact, which is an amazing feat of design considering that Fushigi no Dungeon games have a very different style of play than the Dragon-Quest-like Pokemon games. Some of the moves are evil in a way that seems very roguelike, and it is amazing that those moves have been transferred mostly intact instead of being diluted in an effort to balance them. Destiny Bond is a move that causes the target to take all the damage the user takes. Spite drains one move of all its uses, potentially a great penalty indeed in a marathon dungeon crawl.
The Fushigi no Dungeon games are also known for having lots of bonus dungeons to explore after beating the main quest, places where special rules are in effect. In this game there turns out to be more theme dungeons than normal ones. Some of those dungeons provide some of the traditional roguelike disadvantages that are otherwise missing in this game, like starting without items, money or prior-gained experience points, and that’s a bit interesting at least.
Boring Like Snorlax
That’s the positive. Unfortunately, there is plenty of negative here. Worst of all is that the roguelike item ID system, which usually makes an appearance somewhere in the Mysterious Dungeon games, seems to be completely absent here, even in the bonus dungeons. All items appear to be recognized automatically, which removes a tremendous amount of strategy. The game even contains "bad" items that no player would want to use, items that usually exist to provide a risk to ID-by-use, but if he knows what they are on sight why bother? There could still be an unknown item dungeon later on, as while I’ve "beaten the game" I have yet to finish all the extra dungeons. But I’ve been playing the game for a good while now, and as so much of it is, despite the tremendous potential, a fairly boring slog through random mazes, I’m just about to give up looking for it.
Yeah, it’s boring. While I have complaints about the way various game reviewers have treated the game – they show an appalling ignorance about the history of computer games – the biggest thing they find the matter with it is completely accurate: it is so boring. There is almost never a sense of real danger to be had during the main game. Unlike traditional RPGs, roguelike games rely on their difficulty. Players must always feel like they are a mere few turns away from the grave. If the game weren’t hard, there’d be no need to rely on those random, powerful items found lying around to survive. If the player can just smack all his foes into submission then the stuff is not needed, but it is that stuff, the good and bad, that make them awesome.
Adding to the ambient ennui is the game’s unwillingness to properly punish players for dying. Players who run out of hit points are evicted from the dungeon with no money and some of their items, but no experience points are lost at all. It’s like if, in Rogue or Nethack, players got to keep their levels through all the games they ever played. The game’s structure encourages players go through earlier dungeons multiple times, but when the player gets up to level 30 or higher it’s a meaningless formality. If the enemy Pokemon were able to harm the player in permanent ways other than killing him, say by destroying items, then it would at least be a little perilous. But they don’t.
The interesting thing about all this is that Chun Soft, originator and maintainer of the Fushigi no Dungeon series, has proven several times in the past that they get it. They indeed know what it is about roguelike games that makes them work. The first Shiren the Wanderer is a truly interesting game, and the closest thing to a direct successor Rogue has had since Hack. For them to take the formula they have milked successfully so many times and rip the supports out from under it like this can be no accident.
Why did they make the Rescue Team games so easy/boring? The answer is simply, it’s the license’s fault. The core Pokemon games have many surprising design strengths, enough so that they are embraced by many older players, but they are still targeted at fairly young kids. But this is not a kiddie game. Roguelikes require a certain purposefulness of play that twelve-year-olds are unlikely to put up with, but older gamers will probably prove more than a match for the game’s lightweight challenges until the epic final dungeons are unlocked, and few are going to stick with it long enough for that. Even smart young players, the kind who would be willing to devise the kinds of inventive tactics that proper roguelikes support and reward, will find that they succeed at least as often by using the same attacks and moves over and over, just like every other RPG they’ve played, and probably will ever play. In short, Pokemon Mysterious Dungeon is a great idea, executed by people who know what they’re doing, but ultimately destroyed by a failure to respect the player's intelligence.
The same thing, when it comes right down to it, that’s wrong with most of the rest of the video game industry.
The Fushigi no Dungeon games, while quite close to Rogue, fall a little further from the tree to be considered roguelike by some people simply because they have graphics other than ASCII characters. Next time we’ll be looking at a game where the connection is much less obvious: it has fanciful graphics, real-time play, very little that could be called combat, and even an excellent two-player co-op mode! Yet in character it is completely, obviously, marvelously Like Rogue. For its identity (assuming people don’t guess it in the comments), you can either read a helpfull scroll or return in two weeks.
Screenshots scavenged from Nintendo's promotional page for the game.
Categories: Column: At Play








45 Comments
I've never liked that attitude, regarding graphics in Roguelikes.
Roguelike is a style of gameplay more than anything.
It's strange to me to see people crow graphics over gameplay in the opposite direction, especially since many of the same RL fans mock newer games with the "Gameplay not graphics" mantra so many are fond of.
J Arcane | October 2, 2006 12:39 AM
is the next game toejam & earl?
dessgeega | October 2, 2006 5:17 AM
10 points to dessgeega.
John H. | October 2, 2006 11:13 AM
Would Azure Dreams fall in the same genre?
Fer | October 2, 2006 5:03 PM
Azure Dreams may be borderline.
I've not played it, but I've read up a bit on it now, and I don't like it much. My observations on it are:
1. The monster raising aspects are a large portion of the game. I don't like this in a roguelike generally, the focus is rightfully on survival and inventive tactics, not on catching 'em all. They are the only breed of computer RPG I can think of where the player's skill is more important than the character's.
2. Your monsters don't reset to level 1 every play, leding it more intra-game continuity. No one wins Rogue on their first play, but it's not because they built lots of levels during prior games but because they don't have the skill to play well. Being able to build up your monster pals negates this aspect of the game.
3. There is no need to identify items, as far as I can see. This aspect of the game takes all of the discovery out of it, and makes bad items pointless.
John H. | October 2, 2006 6:38 PM
Almost 30 hours into the game here.
While the ID stuff hasn't happen yet (nor do I expect it to), the game seems to have oddly balanced itself out (they keep throwing equivalent level monsters at me), though not entirely. It is still much easier than Shiren, especially if you use the game against itself.
Also, I haven't found any of the level 1 starting dungeons yet, but I look forward to them.
The first 5 hours of the game are way. too. damn. boring. Yes, but this game isn't meant for you (as you know). I am still going to hold off my final, final judgment until I hit the No-Money No-Item 1st-Level dungeon.
So far I have been having a bit of fun since the 5th or 6th hour of the game and it has just gotten to the point where the dungeons are being fairly brutal (constant and copious traps, with hordes of enemies that could fill a monster house). It's just a damn shame there isn't an option in the beginning for "Have you played a Fushigi no Dungeon game before?" Because everything before the "end" of the game is for those people, and a good portion after that isn’t either.
Matthew Williamson | October 2, 2006 8:35 PM
ToeJam & Earl = best game ever. Ever ever.
neongrey | October 2, 2006 8:40 PM
Fushigi no Dungeon 2: Fuurai no Shiren is a most excellent game. I wasn't aware that the series is a spin-off of DQ though.
Great article =)
Jakanden | October 3, 2006 4:15 AM
It sounds like we're at about the same place Matt. I did like that monster houses are in the Pokemon Rescue Team game, although they aren't the absurdly over-the-top challenges they are in Rogue or Shiren they do break it up a little.
I find the most useful item in the game to be X-Ray Specs, which you put on your leader character and get to see where all the items and monsters are at all times. In a roguelike that is an absurd advantage. You can blaze through dungeons with a pair on, cutting your food consumption down by more than half by only going to the rooms with items then hitting the exit.
There are, according to what I remember from GameFaqs, more than one "start from L1 with nothing" dungeons in the game.
John H. | October 3, 2006 9:07 AM
Yeah, I just gave away my X-Ray glasses as a Thank You Letter. I felt that they were too cheap. Though now, I feel that perhaps I gave them away too quickly as I am getting tired of some of the more menial and effortless things in the game.
Matthew Williamson | October 3, 2006 5:44 PM
i liks pokemon
kasen | November 20, 2006 3:30 PM
This game is the best!
Laura | November 26, 2006 9:37 AM
how do you find your rescue code to be rescued by a friend
sam | December 29, 2006 3:02 PM
hi this game is class!!!
joe conyard | February 16, 2007 5:29 AM
that game i lvl 68... my pokemon are mudkip,torchic and blastorise heheheall lvl 96 all very pro but i recuit many pokemon... i dun have groudon..cheer me on!!!!gogogo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
kenny | March 5, 2007 5:34 AM
That's game is awesome.Very cool.
Carlos Daniel Soeima Paredes | May 12, 2007 7:56 AM
DOES SOMEONE KNOW HOW TO PLAY MYSTERY DUNGEON ON THE COMPUTER???????????
if someone know tell me!!!
Igeo007 | June 7, 2007 6:47 AM
play it you fools
kabir jain | June 19, 2007 12:38 AM
pokemon are so cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
addie | June 27, 2007 7:53 AM
this is so cool! Me and my sister love pokemon. We have almost all of the games. Pokemon can also teach how to read too. That's why my parents like it. Please thank whom ever made pokemon for all the cool games made. Keep on making more. Love,
Carmelita & Elena Weatherspoon
Carmelita | June 30, 2007 10:45 AM
Ash and Misty r my favourite. I think Torchic and Jigglypuff r the cutest of all.
Faria | August 8, 2007 11:49 PM
its so cool let me play it or i will sue
leonaldo | August 14, 2007 8:53 AM
your game is cool
connor | October 28, 2007 12:28 AM
i want this version for $1.00
Roshan SinghKalra | November 10, 2007 1:12 AM
i have all legendarys but deoxys
sam | November 23, 2007 1:30 AM
why cant i compleate my pokedex on pokemon pearl and diomand can you help me please.
yours suncearly andrew gallagher
andrew gallagher | November 28, 2007 6:05 AM
all are an idiots xD this game is the best game if you don't like you are an stupid XD my quiz is.
where are the x-ray glasses
GRACIAS.
yormain (master in mexican pokemon forums) | December 1, 2007 4:16 PM
you should name yourself after a legendery it makes me beter when I do it.
cool dude | December 11, 2007 9:15 AM
I hope there will soon be a way to actually play it! I can't play it on my DS since Mom won't let me! Firekid is lvl 36 i think and Electrino is lvl 33 i think. Maybe 34. I wanna continue or start over! I just wanna play Red Rescue Team! Don't email me if you can see my email address!
Firekid | January 2, 2008 4:32 PM
it is addicting.=D
sara | January 6, 2008 8:22 PM
Hey I was just thing about this game for a long time and now it so stuck in my head I can't stop thing about it what can I do?
jasmine dantzler | January 12, 2008 1:19 PM
I disagree with this article very, very much.
This is a *Pokemon* game, remember. Not just a rougelike, but a Pokemon game. As a Pokemon game, it focuses a lot on adding new monsters to the team and raising them up. The tactics, in this case, are having a team that works the best. In a sense it's like a lot of Japanese RPGs, actually. What wins the battle is being properly prepared.
This is just a different game in the genre, nothing wrong with that. It's great for a person like me, who loves both rougelikes and Pokemon.
Russell F. | January 28, 2008 9:50 PM
Im getting this game for a hospital.
lola | February 23, 2008 3:37 PM
I like the game
Adnan | May 29, 2008 8:12 AM
WHEN CAN I PLAY IT
Naomi Stanbury | June 27, 2008 12:30 AM
pokeman games
phased | July 29, 2008 12:40 AM
hehehe
jb | November 21, 2008 11:15 PM
thy want to know!
tom | January 31, 2009 3:36 AM
awsome i got every pokemon
andres | March 16, 2009 3:30 PM
where to play?
kim | June 11, 2009 5:33 AM
WERE DO I PLAY THE GAME
cody | August 6, 2009 9:09 AM
WER DO I PLAY THE GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
sdasfsfa | September 21, 2009 2:42 PM
pokenom is mad
william | October 4, 2009 1:06 AM
tangina
mo
dexter | May 2, 2010 6:14 PM
Ugh.
Too many random 1-4 word comments posted by younger viewers when I read this .Might have been avoided solely if the word 'Pokemon' were taken out of the title......
Freg90 | March 28, 2011 6:02 PM