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>$100,000 Per Year For Indie Game Sales?

http://www.gamesetwatch.com/kudos.gif Thanks to Juuso over at GameProducer.net for pointing out an interesting post about indie game sales stats, where-in Cliff Harris at Positech Games, reveals "$113,160.53" in sales from his PC titles in a year.

Of course, Cliff's Positech Games do make some of the more impressive one-man-band styled games around - as his background explains: "Cliff Used to work for a UK company called Elixir, who did Republic and Evil Genius. He left before they went bust. After that he worked at Lionhead as an AI / Game coder for 'The Movies' When that game finished he left to work for himself fulltime. At the start of 2006, Cliff worked for Maxis on a 'gameplay prototype' for the 'Sims' franchise. He is now working on an original 'life sim' game.Buy his games quickly, Cliff has bills to pay!"

Nonetheless, this shows there's some viability even coming into the market at a PC indie game level - this is certainly true at the Xbox 360 Live Arcade level, of course. However, if you look at the sales statistics category on GameProducer.net, you'll see that many of the games make much, much less money than that - as is to be expected in an infinitely elastic market, I guess. Anyhow, good luck to Cliff in the IGF this year with Kudos!

Comments

The article says it took more than a year:

The total income shows $113,160.53 - and that’s just Plimus sales, doesn’t include any other deals. “Took more than a year, sadly.”, Cliff added.


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