Letters from the Metaverse: Sound + Fury == null;
[‘Letters from the Metaverse’ is a regular weekly column by Mathew Kumar about his adventures in the massively multiplayer online world of Second Life. This week’s column covers Second Life machinima.]
Last week I was wondering about machinima in Second Life, and this week I decided to look at it. I have to be honest; I think that machinima is almost always terrible. Much like using video games to create architecture prototypes, it works fantastically to create quick and dirty mock-ups of shots, locations or even scenes, but to create whole movies? Gosh, no thanks.
I actually went to see a whole range of machinima at this year’s Worldwide Short Film Festival in Toronto and was sorely disappointed; that the best they could find was the laughably overwrought (if technically impressive) World of Warcraft movie The Return was a bit depressing.
So, now you know about my in-built prejudices against machinima, you can probably take my opinions with a grain of salt. But! I genuinely think that with so many interesting locations in the world, hundreds of players who really have nothing better to do than be extras and built in video capturing tools, Second Life really does seem to be the ultimate “game” in which to create quick and easy machinima.
And having watched quite a few machinima shorts created in Second Life by now, I’d say that the only problem that affects Second Life’s machinima is the same that affects most others; loads of technical ability, absolutely no creative talent. As per usual, it’s like asking C++ coders to write Shakespeare. I've taken a look at a few of the best and worst.
Silver Bells and Golden Spurs – Probably one of the best known Machinima films from Second Life, as it’s the main one linked on the Second Life webpage, this is an amazingly impressive piece of work with a massive cast, mature camera angles and great set, let down by freaky animation (particularly the mouths) and a lame voice over. Made with the help of Linden Lab and apparently cost $555 to make, though. (The live action El Mariachi was made for only $7,000. Seriously. You could just save up.)
Second Life: Get One - Best-of-show winner in the 2006 Second Life movie trailer contest, this is exactly the kind of thing they would pick to win. An absurdly overblown, if well edited, paean. Has a blustery voice over that'll sicken anyone who’s actually struggled against the many, many flaws of Second Life. Horrific.
Better Life – A man in a wheelchair escapes into Second Life, a “better life” in which all he seems to do is fall through the sky. Comes back to that “asking to C++ coders write Shakespeare” thing; the wheelchair is unsubtle to the point of being offensive.
Tour of the Solar System – Not a narrative, more a short educational film created by the well known Second Lifer Aimee Weber, it’s nice but I really don’t see what it gains by being machinima. Planets are usually fairly easy to create and animate in anything (Even I could probably do it in Lightwave, and it’s been years since I’ve used it). Some pretty incongruous music at points, too.
Lip Flap – An at least slightly funny, if far too self-referential (And therefore self conscious) film about a couple getting ready for a party. Has some character models perfectly representative of Second Life, too (i.e. hideous caricatures of what people think is attractive).
If you’d like to try making Machinima in Second Life, you should probably start at the Second Life page on it which includes a white paper written by Eric Call (creator of Silver Bells and Golden Spurs). It’s perhaps amusing to note that the best piece of machinima about Second Life is probably the Second Life episode of Tra5h Ta1k; it’s astoundingly true to the world.
[Mathew Kumar is a freelance journalist who’s dabbled in MMORPGs, but is too cheap/strong willed to play past a free trial. He got his break with Insert Credit, and his work has been featured in publications as diverse as The Globe and Mail, Plan B magazine, and Eurogamer. Check out his workblog, too.]









Comments
Wow, you said it very well.
Your series on SL locations is excellent. I hope there will be more to come!
Posted by: Viajero Pugilist | January 31, 2007 11:13 PM
I've seen most of these too and while I agree there is indeed a lot of rather dull machinima out there right now, I disagree with your reviews of the above.
Machinima is, for many, an opportunity to make films / tell stories with no budget at all. It's a great leveler too, and since anyone can access the same technical resource for free, actually its only the creativity (and proactive nature) of the film maker that will ultimately make their work stand out from the rest - like the ones cited above have, for one reason or another.
So I have a simple challenge for you... rather than spending your time as the mocking critic here (which, let's face it, really is easy to do), why not do something constructive instead - lets say.... make a machinima of your own, better than any of the above?
Something tells me that you won't rise to this challenge, but really - what stops you - what is your excuse A, B C or D? :-
A) Cost? not an issue, it will cost you nothing but your time.
B) Technical ability? well no - it's not rocket science to capture your screen.
C) Creativity? well... all you have to do is better than most, whom have [quote] absolutely no creative talent.
Machinima is also perhaps a little like blogging, ie anyone can do it for free - but not everyone will be good at it or produce work worth attention. - But that should not stop people from trying, or getting this kind of return when they do.
I note here that this post has been around for 13 months and only managed to attract two comments in all this time (inc mine). I note also that this is 2 comments better than most of your other blog posts.
I personally admire the film makers of the above works, because they have tried.
So.. are you up for the challenge, and willing to let world judge *your* creative effort?
Thought not.
Posted by: nene | October 18, 2007 2:39 PM