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Arcangel's Game Pop Art Gets Book

http://www.gamesetwatch.com/arcan.jpg Eager GSW readers may remember the work of Cory Arcangel, who has been producing often video game-inspired art for a few years now - here's a neat gallery of some of his work.

Anyhow, the Videoludica site, which is for the line of game criticism books curated by Matteo Bittanti, has been talking about a book featuring Arcangel and his work, and simply named 'Beige'.

[EDIT: There was some confusion here, and Bittanti has posted in comments to explain: "The monograph on Cory Arcangel is already available, and it is published by a publisher called JRP/Ringier. I bought a copy at Kid Robot in San Francisco a couple of days ago and it simply rocks tempo grande. However, I'm now working with Italian publisher Johan & Levi on various Game Art projects. The first one will be announced next week and it's pretty juicy." Neat!]

It's explained: "Arcangel, who is 27 this year, is a full-fledged member of the generation that grew up on home video games. With Beige, a collective of fellow programmers, he has embarked on a hacker'­s nostalgia trip: his return to Super Mario Brothers removes all of the action to leave a landscape of blue sky and puffy clouds; Shoot Andy Warhol is a working video game in which viewers gain points for hitting Warhol and lose them by accidentally shooting Colonel Sanders, the Pope or Flavor Flav instead."

And, lest we forget: "Arcangel'­s work was shown at the 2004 Whitney Biennial" - making him by far the video game artist most accepted into the mainstream art world. Will there be more in the future? Hopefully so.

Comments

I had a chance to meet Cory Arcangel when he came to Bard to speak, but I chose not to go because at the time I didn't know who he was. I also missed a chance to meet Julian Dibbell under similar circumstances. You'd think by now I'd have learned a lesson.

Arcangel's work is pretty phenomenal, but like all game art, it poses a potential threat to designers who wish games to be seen as art because of their interactivity, and not just because of illicited nostalgia or aesthetic appeal. I took classes under a professor who believed that game art was a process of appropriation (ie: using Mario sprites or footage from Half-Life as part of an art piece). It often concerns me that popular culture might believe that this is as far as "game art" can go.

Hi Simon, thanks for the post. However, there's a misunderstanding here. The monograph on Cory Arcangel is already available, and it is published by a publisher called JRP/Ringier (http://www.jrp-ringier.com/pages/index.php). I bought a copy at Kid Robot in San Francisco a couple of days ago and it simply rocks tempo grande. However, I'm now working with Italian publisher Johan & Levi (www.johanandlevi.com) on various Game Art projects. The first one will be announced next week and it's pretty juicy. In a sense, you really are like a pre-cog ;-) By the way, Johan and Levi published a funky monograph on Italian Game Artist Mauro Ceolin [http://www.videoludica.com/news.php?news=313]. Thank you very much for the post and keep up the great job. Ciao, Matt

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