Yay, an evening GameSetLink-age is upon as, and thanks to friend and GameSetWatch reader Jon, we've re-laid things out a little bit with an exciting bold headline at the start of each item, which will hopefully make these linkposts a little more readable. Well, more scannable, very probably not more readable - that's impossible! Here we go:

- Bad Day LA Demo: Aeropause has the info on the PC demo of Bad Day LA, noting: "American McGee is back and he is packing his brand new game, Bad Day L.A. You play as a homeless man who must save the city of Los Angeles from horrible zombies and terrorists. Hmmm, sounds familiar. Well now you can get your hands on the demo and give it a whirl." Unfortunately, Edge really didn't like it (4/10), despite the awesome Kozyndan artwork, and McGee seems to have finished working with publisher/developer Enlight on the game already, which doesn't bode well - but go poke anyhow.

- World Of Warcraft Guild Size Musings: The much more 'thinky' than us ThinkingGames has a good post on mooted World Of Warcraft changes, particularly "the recent announcement that Blizzards ‘Burning Crusade’ will limit raid sizes to a maximum of 25 players". It's noted: "Perhaps a smaller limit to raid sizes will force a re-organisation of these social groups, narrowing the gap between hardcore and casual players. There is a counter argument that casual players have difficulty organising themselves and gearing up for even small limit instances." All very confusing, but social dynamics in MMOs are pretty damn interesting.

- Bad Songs In Games: Error Macro has a list of the worst songs ever created for video games, which has a wonderful 'not a top X list' justification: "No "top whatever" here; the Internet has too many of those and the rankings are always arbitrary anyway. The list is, however, divided into three categories. Think of them as the three circles of musical hell." Dante would be proud! Among the reviled - 'The DK Rap' from Donkey Kong 64: "I've actually heard people defend the DK Rap before by saying that it was tongue-in-cheek, and that it wasn't meant to be taken seriously. They act as if this makes it better." Apparently not!

- Blender Physics Games: TIGSource has some useful info on the Blender 3D engine's physics capabilities, noting of a new competition featuring it: "The advantage of using Blender (in addition to the whole it-being-free thing) is that the creator can model, animate and script all within the same package. None of the entrants are particularly great games, but the winner, Club Silo, is the most visually impressive Blender game project to date." Clunky, but interesting.

- Wright, Miyamoto... Burnett?: Clive Thompson's latest Wired News column has an interview with reality TV supremo Mark Burnett about game design, bizarrely enough. '"Nobody talks about it on this level, but that's what I do," said Burnett, nattily dressed in a tieless pinstriped suit. I met him at Trump International Hotel when he came through town to talk about [his new game] Gold Rush. While tweaking Survivor, he closely studied John Nash's game theory in order to better engineer the hysteria and emotional blowouts of each season's finale." We've actually previously covered reality show-related game design, outlined in a neat series, so it's not as crazy as it seems.

- GameTap Impressions GET!: We're not indentured servants of GameTap, honest, but The New Gamer has been trying it out, noting: "I've been skeptical of GameTap ever since it was announced. I just couldn't get over the fact that it was the spawn of the Turner Broadcasting Company." G.Turner then notes: "First impressions of the service? I'm rather taken with it. I expected a junky client that I'd have to fight tooth-and-nail with in order to perform the simplest task. I expected to have gaudy, non-game oriented ads shoved down my throat the entire time. Instead I found a surprisingly engrossing and attractive client (although it did take awhile for it to download and set itself up)." But will he pay money for it, after the trial? Stay tuned for more fun.

- Perplex-ing Board Games: We haven't heard from Eric-Jon since he covered the Perplex City 'event' in SF on Saturday, so we presume that he's been squashed and turned into pigment for the next set of trading cards. In the meantime, Ogre Cave notes that there's a Perplex City board game coming out, which "will feature fairly simple puzzles by PPC standards, Trivial Pursuit-esque gameplay (here's hoping that play on the board gets a little more fun than that), and a $40-esque price tag." What's next - a TV show? Fluffy dice? Cuddly toy?