All kinds of fun random links up for GSL today, from the deepest of downs to the highest of highest, so we'd better whip them out for you, eh?:

- NeoGAF Depression GET!: Yes, we all know that NeoGAF is a den of iniquity, but following Microsoft's announcement of user-created Xbox 360 games, there was one particularly depressing reply that's worth pointing to, for its unique mix of truth and cynicism: "As someone who bought the commercial program from Garage Games and have been in the so-called 'indie game community', I can guarentee you that this move will fizzle just like the other proclaimed 'indie game revolutions'. Most indie game makers have no interest in learning the business. They want to make games for themselves. They want to make THEIR 'dream games'. I have no issue with this except watching these guys go through the highs of their 'ideas' and run smack into the wall of reality is pretty funny." And lots more!

- New Escapist Issue: Hey, the latest issue of The Escapist is up, and it's all about Ubisoft! Lots of fun stuff, and it also gets an interview with the previously GSW-featured UK Fragdoll that I Lazywebbed should be interviewed, yay. Here's the full rundown: "Feature contributor Spanner sets out to reveal the secret identity of Ubisoft in “Everywhere and Nowhere.” In “Ubisourcing” Allen Varney looks into outsourcing and how Ubisoft utilizes it more than most. Joe Blancato speaks with a former Frag Doll to find out what it was like, and why she would want to leave in “Frag Doll on Frag Dolls.” Russ Pitts examines the videogames of Tom Clancy and his formula for writing in “Red Storm Writing: The Ghost Writer Behind _Ghost Recon_.” And Jim Rossignol discusses the central character in one of Ubisoft’s more prominent games in “Green-Eyed Grrl.”"

- IGF Australian Exhibit: This will be announced on with some nice pictures (hopefully!) in due course, but just wanted to point out to any Australians in the immediate area that the Australian Center For The Moving Image in Melbourne has an Independent Games Festival exhibition running until November which features a lot of the best titles from the 2006 IGF, playable for FREE - there's a fun essay on the IGF. Which quotes me, but don't let that worry you.

- Game Careers Books: Via some random surfing around, spotted a new book, 'Paid To Play', subtitled 'An Insider's Guide to Video Game Careers', and with illustrations by Penny Arcade. It claims: "Currently there are NO OTHER video game career guides with over 100 interviews from current, working game professionals. They are fully candid and give readers an unvarnished look inside the industry. The biggest secret? It's actually work." Out next month? Fun!

- Ewok Developer Blog?!: 1UP has a host of developer weblogs, and the funniest so far is from Wicket W. Warrick, who is plugging the forthcoming LucasArts-published Lego Star Wars II, as follows: "Wicket's friend at LucasArts just let Wicket know that LEGO Star Wars II site finally live! Yubnub! And you know how Wicket's LucasArts friend did it? With this e-mail that has Wicket both excited and a little confused." It then shows a character generator, and we're also a little excited and confused. But not furry.

- Eve Online Love-In: Over at Eurogamer, Jim Rossignol has an excellent interview with the Eve Online chaps talking about their upcoming Kali expansion, though it does expose just a bit how much the man adores Eve: "I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved." Still, if you like that type of game, it's totally true!