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Buzz Investigates: PlayStation 3's 120 FPS Subliminal Messages?

HypnoPS3.jpg[GameSetWatch is extremely proud to debut this latest scoop from veteran game journalist Joseph 'BUZZ' Berkley. Not content with pioneering the video game journalism scene as we know it, he's now getting next-gen, presenting an EXCLUSIVE SCOOP on the PlayStation 3's hitherto unpublicized extra features.]

It’s been over a year since Ken Kutaragi announced that PS3 games would be able to run at a stable 120 FPS. While some might assume it was an empty marketing claim that simply doubled the current industry standard of 60 FPS, Kutaragi stood strong. Never mind that even the newest HDTVs cap out at around 60hz - some day in the future these TVs would exist, and the PS3, despite being a few decades old at that point, would be ready.

However, the human eye can only process input with an upper limit of around 75hz. Now, if Mr. Kutagari’s claims were just meaningless hyperbole designed to create a new bullet point for arguments about which hardware has the biggest numbers, one could assume that he didn’t realize this. But since we know from personal experience that he’s a serious man, Buzz Investigates asks: what are the other 45 frames for? They’re going by too quickly to be perceived consciously, but our minds will process them and mull them over subconsciously.

After speaking to sources so secret that it’s possible they don’t even exist, we’ve found no reason not to post this unsubstantiated speculation. After all, none of my sources could tell me for sure the PS3 wasn’t designed with so-called 'brainwashing' in mind. And not being told “no” is a lot like being told... well, you know how cutting-edge journalism works, right?

What does this mean for consumers? At its most innocuous, the relatively harmless: subliminal advertising. In fact, this method of advertising would likely be legal! The developer would simply add a notice to the End User License Agreement, which you never read anyway. It could be as simple as a notice that the User understands that the game contains advertising, with no mention of the fact that it will be delivered through the will-dominating method of Really Quick Images Flashing on a Screen, or RQIFS. These RQIFS-es could even be updated with new, possibly fast-food related ad campaigns using the PS3’s online capabilities. Could this be the entire reason that no concrete details about the service have been announced? The Buzz thinks so!

There is currently an alternate theory spreading across the Internet that, rather than planning to force the gamers of the world to obey their every whim, Sony will be looking toward the PlayStation 4, in around 10 years, to release some kind of Optic Nerve Clamp, somewhat like the scientific documentary Inner Space, that would allow the system to send video signals directly to the extrastriate cortical areas of the brain.

Obviously, this is wishful thinking at its best. If Sony is going do anything with Optic Nerve Clamps for PlayStation 4, it’s going to involve totalitarian mind control via altered perception. In the mean time, consider your mind altered, Buzz-style.

luciddream.jpgNEXT TIME: Buzz Investigates asks the hard questions. Does Peter Moore not know what lucid dreaming is, or do all his lucid dreams feature people with distressingly unrealistic facial movements?

['Berkley's BUZZ' is a regular column from veteran game journo Joseph Berkley, whose illustrious career extends from the formation of Video Game BUZZ Monthly back in 1982 all the way to the founding of seminal teen game mag 'GameBUZZ - For Kids!' in 1992. More recently, he was a regular columnist for much-loved late '90s game mag Big Important Thing, and the author of self-help manual: 'BUZZ Says - Less Drugs, More Games!' His column appears regularly on GameSetWatch and is rarely true. If he did not exist, it would be necessary to invent him.]

Comments

Time I know this article is satirical, but you should watch John Carmack's Quakecon 06.

While he says that over 60fps is basically useless, it does have application for specific cases. His examples include creating the blurring effect of a bee's wings naturally or being able to catch some text on some signs moving by them at 60mph. Now if all we can only discern 75fps, wouldn't he have just said all we need is 75 to get those effects?


Of course, he is only human (?), so he could be wrong.

So if I look like an idiot, ummm blame me.

Anyone who meets that most strict of qualifications, 'not being fucking blind', will tell you that there is a big difference between even 60 Hz and 75 Hz. I would say that 85 Hz is an acceptable lower limit, but after many months using solely LCDs, I find that using CRTs at 85 or even 90 Hz results in very rapid eye fatigue/watering.

After around 100 Hz the marginal effect is limited, but 60 Hz is very definitely too low.

Great blog. I really liked it. I have also created a lens in same niche. This is my first time, hope u guys like it. Here’s a brief intro: Since the 1970s, the U.S Government had banned the use of subliminal messages on TV and radio due to the worry of manipulation of the human race. It has been proven in a particular case study that subliminal messages had increased sales of popcorn by almost 60% when used in the cinema. This however has not stopped further research into subliminal messaging and subliminal cds. It is a well known fact that the human brain is an extremely powerful tool, able to multi-task many activities and to perform tasks with the ease and skill of a machine if it has been properly trained. http://www.squidoo.com/subliminal-cds/

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