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The Making Of Bloodspell

http://www.gamesetwatch.com/bloodspell.jpg It looks like the official Neverwinter Nights website has added 'BloodSpell: From Concept to Finished Scene Part 2' (and there's a Part 1, if you missed that), dealing with the previously GSW-mentioned machinima movie from Hugh Hancock and friends at Strange Company.

This second part starts by talking about how the voice actors were cast: "We cast our film in much the same way a conventional film or theatre director would do: created some posters for the film (using suitable artwork from the 'net before we had our own), plastered anywhere we might reasonably expect actors in Edinburgh to frequent with said posters, and waited for e-mails. We took over the cellar room of a convenient pub on Edinburgh's Royal Mile, and proceeded to audition down to the cast we've got today."

Also interesting is how multiple takes/setups were done in the game engine: "As you'll see from our raw footage here, one of the biggest advantages for us in using NWN is the simplest feature - the "Pause" button. Using that, we're able to set up a little bit of action, run that for a moment, then pause the game, set up more, and repeat. In the Jered on the Steps sequence you see here, for example, we set Jered cutting his wrist with our custom blood VFX, ran our camera script, let that run for a few moments, then paused it and fired off some effects through the DMFI One Ring."

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