On Brody Condon's World Of Game Art
So, editing Jim Rossignol's 'Blogged Out' column for Gamasutra today, we came across the extremely insane 'Insurgents' image by game-related artist Brody Condon, who runs Tmpspace.com as his virtual gallery.
Though we were aware of some of Condo's earlier projects, such as the Waco: Resurrection FPS and the real-life John Carmack model which is "a low polygon likeness of the famous game engine programmer" which was "milled in polyurethane, and textured with hundreds of hand placed inket decals", we hadn't seen some of his newer game art.
This includes 'Need For Speed (Cargo Cult)', which is "a Lamborghini Countach from 1985 made in cast urethane branches. The original 3D model for the car was extracted from the popular racing simulation Need for Speed." Also neat, and a bit older, is DeResFX.Kill < Elvis; 2004, which " is a modification of the first person shooter computer game Unreal 2003. As the viewer camera floats through an infinite pink afterlife, twitching multiples of Elvis are controlled by the original game's "Karma Physics" real-time physics system." Fun fun!








