July 11, 2006 7:02 PM |
After my first column last week I got a rather lovely comment from the poster fluffybunny, who said “I have to admit I'm looking forward to your next post, even though I generally feel Second Life is getting way too much attention these days.” Fluffybunny picks up a good point – Second Life does seem a bit overexposed, doesn’t it? (Not that I’m trying to put you off this column, or anything.)
For example, only seconds ago SimonC mailed to let me know of a brand new Second Life blog, Second Life Insider, which has about nine hundred million posts already. There’s a nice one which joins me in my opinion that Orientation Island is absolutely bloody useless, at least.
The recent reaction of the world at large to the launch of Second Life’s branch of American Apparel, though, more than adequately shows off how much exposure the virtual world is getting. It was actually SimonC’s post on this very thing which intrigued me enough to start this column, as I decided I absolutely had to visit the store; American Apparel is the only brand I’ll let myself wear without shame.
For those of you not familiar with American Apparel, here’s a quick overview - begun by Montrealer Dov Charney, it sells 100% cotton clothes in block colors that are, more importantly, produced 100% sweatshop free in downtown Los Angeles. Slightly less importantly, it’s pricey, and advertised mostly with perverted images of girls in their skimpiest offerings.
It’s pretty much for twenty-something hipsters. Of which I am one. Unashamedly. So unashamedly that my favorite piece of clothing is their California Fleece Track Jacket. I have it in brown, so it’s only fitting that my avatar in Second Life should wear something analogous.
Shops in Second Life are a strange proposition. Most simply consist of a wall of static images of what you can expect to get if you stump over your cash, and you’ve got absolutely no way of telling if it’ll look good on your avatar, or even work, it seems, until you’ve paid up. After scouring the web for the slurl of the American Apparel store (which took a lot longer than I expected it to) I teleported in, hoping for something better.
The first thing that strikes you about the American Apparel store is how much like an actual store it is, unlike the boxes full of image boards that I’m used to seeing. Of course, it’s all smoke and mirrors. Items are still purchased from image boards (cleverly placed above clothes racks) and there’s STILL no way to tell what the clothes would look like on.
(The image boards actually only show store designer Aimee Weber’s avatar wearing the clothes, so she either thinks that only women would shop there, or she’s just a little bit too in love with herself.)
Seriously, people. Am I the only one who thinks it would be trivial to have mannequins in stores? I haven’t seen any in the world yet, and I’ve seen plenty of statues. None the less, the place does have a nice American Apparel ambience, even it is even heavier, if anything, on the NSFW images scattered around the virtual store. That’s everyone’s favorite Torontonian porn actress/proud wearer of American Apparel socks [and little else-Ed.] Lauren Phoenix.
So, even though I couldn’t be sure what I was buying was good, I decided to stump up the cash (350 Linden dollars, which is about one US dollar) on getting myself a track top. Thankfully, though I didn’t have enough money on me, buying currency is effortless, even though at that point you have to come to terms with the fact you’re now spending REAL money on virtual things.
So, breaking that psychological barrier, I was soon the proud owner of the track jacket, and off to the changing rooms I went (more for effect than anything) and emerged looking pretty sweet in the cranberry version. Success.
Now I just need to get some designer frames.
NEXT WEEK: I suddenly realise I shouldn’t have revealed my player name as it could make undercover reporting impossible, before being talked down when it turns out no one reads what I write anyway. I celebrate by going clubbing with some furries, or something.
[Mathew Kumar is a freelance journalist who’s dabbled in MMORPGs, but is too cheap/strong willed to play past a free trial. He got his break with Insert Credit, and his work has been featured in publications as diverse as The Globe and Mail, Twitch Film, and Eurogamer.]
Categories: Column: Letters From The Metaverse