COLUMN: 'Game Mag Weaseling': A Pair of Eulogies
['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]
I have a couple of obituaries to write this week -- one which you might be aware of already, and one which I'm approximately 99% sure you aren't but is just as historically important.
First off, as you may have heard, Ziff Davis Media's Computer Gaming World is going to be no more after issue number 267 in October. In its place, a November/December launch date is set for Games for Windows: The Official Magazine, an alliance with Microsoft as part of the giant's efforts to rebrand and revitalize the PC game marketplace. I've never seen the "Games for Windows" brand outside of E3 or the Game Developers Conference, but Microsoft's apparently getting really, really serious about pushing it this fall, getting it on store kiosks and game boxes and everything.
Editor-in-chief Jeff Green was quick to assure people this week that GFW would not be "nerfed", so to speak -- the new magazine would still be oriented towards hardcore gamers ("You are not going to see a three page article on Minesweeper," he told FiringSquad, although that would be pretty cool to see, actually), and many of the columns that CGW is known for, including the Tom vs. Bruce gameplay diaries, will stay in the new magazine. However, Ziff's own press release stated that CGW's staff would be "broadening the outlet's reach, influence and editorial content to complement the coming renaissance in Windows gaming," which seems to indicate at least a nod towards the Freecell crowd.
It wouldn't be the first time that CGW has reinvented itself. The magazine launched almost simultaneously with Electronic Games in 1981, but unlike EG and many of its imitators, it kept a very low profile, keeping page counts small and limiting circulation to several thousand copies. It didn't seriously try to grow until 1986, when it expanded to nine issues a year. This soon changed to monthly, and before long CGW was the top pretender to the throne in what was a very crowded PC magazine scene in the early '90s. However, CGW was woefully unprepared for the revolution that Wolfenstein 3D and other "only on the PC" action games brought to the scene -- by the time the mag was sold to Ziff in 1993, CGW's coverage was still chiefly targeted at fans of hardcore RPGs, wargames and flight simulators. If it wasn't for the new Ziff staff re-targeting the mag toward younger non-pipe-smoking types, it may not even exist today.
One could argue that CGW -- and PC game mags in general -- are due for another revolution. Of course, CGW's been trying its hardest to foment just such a revolution, completely revamping its reviews and aiming to become less a definitive PC game source (like PC Gamer) and more a supplement to a gamer's computer life, something to read alongside IGN et al. or while waiting for the WoW patch to download. It may be that this is exactly what Ziff should be doing (and that's what I believe, certainly), but the old Computer Gaming World name was preventing the mag from finding a new audience that would resonate with it fully. (Then again, it may be that Ziff loves Microsoft moneyhats just like everyone else. You can't discount that.)
Still, although the new magazine title doesn't exactly roll off the tongue, I look forward to seeing how both Ziff and Microsoft try to tackle the PC games scene of the next five years.
My second eulogy this week is for Lawrence Falk, the founder and editor-in-chief of The Rainbow magazine. He died in June of a heart attack at the age of 63 after serving as mayor of Prospect, Kentucky (a Louisville suburb) for 13 years.
You probably haven't heard of The Rainbow, mainly because its subject matter -- the Tandy Color Computer series -- was by-and-large the laughing stock of the playground computer-game scene for most of the 80s. But The Rainbow was actually the longest-lasting of the great 8-bit computer mags in the US, running uninterrupted from July 1981 to May 1993 for a total of 143 issues.
Although I've admittedly never touched a real CoCo in my life, I have nearly all of these issues -- from the very early newsletters (typed on a CoCo and output on a cheapo printer without any descenders on the 'p', 'y', 'j' or 'g' characters), to the massive 300-page tomes from 1983 to 1986, to the tabloid-sized newsprint issues at the very end. The computer it covers may not be first-class, but the magazine itself is, because it embodies pretty much everything that was right about the early computer marketplace. Every issue is packed with ways to truly use your computer, whether it be BASIC or assembly programming, electronics projects, or games and little applications you type in yourself.
There are mounds of black-and-white ads from dozens of basement companies, most run by one guy hoping to become the next Lord British with his bold new interpretation of Asteroids. The letters section is vast and passionate, constantly railing on Tandy's terrible customer support at a time when there was no easily accessible Internet to nerd-rage on. In short, there was real grassroots passion in The Rainbow's pages -- a sort you can still feel reading the mag today, and the kind that was pretty much run out of computer magazines completely by the mid-1990s.
There was a project afoot to scan and distrube the entire Rainbow library on DVD with Falk's permission. The bulk of the work is already done, but the future of the project is unclear now that it has to deal with Falk's estate instead of the man himself. I certainly hope that any legal issues are worked out quickly, though -- if you miss how computer mags used to be, a DVD Rainbow collection would be pure heaven to browse through.
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He owns enough magazines to smother himself with should the need arise, and his secret fantasy is for someone flush with game-publisher stock options to give him a monthly stipend so he can spend a year researching their full history and finishing the site. In his "off" time he is an editor at Newtype USA magazine.]

The question of game journalism, page views, and Digg hyping was brought home to me again this week, after
One of our absolute favorite alt.gaming sites, The New Gamer, has
Well, time for some final Friday links of note, and these come from a variety of sources, as follows:
So, while we don't actually order import games too often, we still find New York-based
['Bastards of 32-Bit' is a weekly column by Danny Cowan that focuses on overlooked, underrated, and inexplicable titles from the era of the PlayStation, Saturn, and Nintendo 64. This week's column covers the Tempo series, published by Sega and released across several platforms in the United States and Japan in 1995 and 1998.]
You know he's gonna move your mind.
The groove is outta sight.
OK, it's late (or early, when I post this!), so let's wrap up the day with some completely random linklog fun and games, shall we?
So, it's all in French, but we got a nice mail about some cool PSP-related physics game hilarity, as follows: "Just a mail to tell you that there are some cool stuff being done around LOCO ROCO for the loco roco week on the PlayStation France online gallery
['MMOG Nation' is a new regular bi-weekly column by Michael Zenke about current events in the world of Massively Multiplayer Games. This week's column is about the addition of the Drow race to
The
These may seem like petty concerns, and they are. If
The second batch of leftover
OK, so not doing _many_ standalone posts, but since Kyle Gray of the
So, I finally managed to catch up with my gigantic Bloglines backlog last night, and thus - a whole load of new gaming links for you - actually, coming in two parts, since there are so many of them. Here's the first set:
Mario Gerosa is the Editor-In-Chief of Architectural Digest Italy, and has been a gamer for over 30 years. Earlier this year, he released Mondi Virtuali, a book he co-wrote with Aurélien Pfeffer about virtual worlds. Early last month, he published the
You might've seen a bit of news about this - Mattel is releasing a game console for "tweens," which merges both game and card scanning phenomena into one package. Certainly on paper that sounds like something born of a marketing orgy, but I went that extra step and requested images and additional info.
Now let's take a look at a game shot. Here you'll find an image from the X-Men game, which is quite revealing. Backgrounds and sprites are obviously prerendered, and the image sent to me was very high res (I actually shrank the supplied image by 50%). Not sure if the console itself will boast such a mighty resolution, but check out Wolverine's avatar on the left side. Pretty clean! Not sure what's up with the one on the right though. You can see each pixel in the dithering of the shadows. It looks a lot like early prerendered work on the Saturn, which is pretty intriguing.
Well, the second day of GameSetLinks, and I _still_ haven't even managed to start looking at my Bloglines account yet since I got back from China - expect a big link backlog rush when I finally get to that. Even so, apparently I've accumulated some half-decent links, as follows:
I’d rather do something more wholesome than gambling, though, and what could be more wholesome than a nice round of golf?
At the Holly Kai Golf Club 3 hours of play costs $300 Linden (around about $1.50). This money activates your free floG! HUD, allowing you to spawn balls and aiming arrows. If you’re planning on playing a round you should probably also pick up a score card. You have to fill it in manually (!) but it does have a much needed map of each hole on it; I initially started to play the first hole without it, and realized I had absolutely no idea what direction to shoot in.
What isn’t so acceptable sadly is the iffy way that the floG! system works. Rotating your aim is incredibly slow, and the shot meter, something which absolutely requires precision, always seemed to continue turning for a second or so after a click. I was pretty sure it was registering my clicks at the right time (well, kind of sure) but I was never, ever satisfied with the timing. That’s a pretty damning flaw.




['Parallax Memories' is a
That is Galactic Dancing
Bosses and Scrolling
Having already complained to GameDaily.biz's Justin once about how damn many 'video game journalism sucks/how we will SAVE it' variant articles GameDaily have been running recently, I was ranting at work yesterday about Chris Buffa's latest, which I won't do the honor of linking to directly. 
Here goes with the first linklog of the NEW REGIME, including such random things as Scottish game biz shenanigans, Kohler waxing lyrical on DS, and fun manuals for putative Introversion masterpieces - read on, dear GSW-er, and be informed:
So, time for some little changes on GameSetWatch. As some of you may have spotted, I (simonc) have been responsible for just about all of the non-column posts over the past 6 months, and a lot of fun it's been!
[GameSetWatch is extremely proud to debut this first exclusive article from veteran game journalist Joseph 'BUZZ' Berkley. 'BUZZ' really has the measure of today's youth, and his first story for us delves deep into the seamy underworld of the Big N/]
What's more, another aggravated forum user, OMGpants23, ranted on this shocking development: "I can't believe that Nintendo would do this. I'm deleting all my N64 ROMs immediately, and will also return my GameCube games to GameStop at the earliest opportunity so I can trade in for those Naruto DVDs. Nintendo is irrelevent - and so are you! Pwned!"
Unfortunately, I didn't manage to give out a reminder for the deadline on this GameSetCompetition, in which we were giving away three copies of the PlayStation 2 version of excellent semi-retro compilation
Jetlagged on my return from China and trying to get back into the swing of things (look for a mini-announcement on GameSetWatch posting frequency soon!), but in the meantime, here's a gem courtesy of Jeremy 'Toastyfrog' Parish - an 

When I ran into GameTunnel and Reflexive's Russell Carroll at this year's E3, I mentioned that I couldn't find a good RSS feed to get all of the GT goodness at once. Well, ask and ye shall receive, and there's now a 









