cornfield.jpg MMO egghead blog Terra Nova has a very interesting post on a new lawsuit named Bragg v. Linden Lab over virtual world Second Life, in which it's claimed that Linden "made unauthorized charges on pltf. credit cards, breached an auction contract by allowing the land to auction, accepting payment, and then suspending pltf's account."

However, it's explained of the furore: "It appears from these news reports that Bragg figured how to tweak the URLs for Second Life land actions so that certain plots ("sims") that were on the standby queue could be brought up for auction early and bought at a lower price (about $300 compared to about $1000). According to BNA, after Second Life learned of the sales, it froze Bragg's accounts, cleared the sims of his structures, and re-auctioned the property." So... probably not a groundbreaking virtual land case, and more a EULA sidestep?

[Not lawsuit-related, but very SL-pertinent: we also spotted a whole different thread at Slashdot Games which has some very interesting insight on creating within Second Life from a self-described veteran developer, who claims the SL technology is getting pretty creaky at this stage: "The scripting language is interesting, fun, and somewhat well thought out. If you could use it to write someting that ran locally, you might be able to have something semi decent. but... After it goes thru the server system and out over the net intermixed with all that SL data using Linden Lab's lazy update protocol, you feel lucky to get things to work at all, ending up with everything a primitive compromise."]