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Retro Remakes Promote Accessibility

retror.jpg The folks who run the Retro Remakes website have announced a new competition, quite simply named: 'Retro Remakes 2006 Big Competition - Promoting Accessibility In Games.'

In other words: "You've got 3 months to make the best remake you possibly can, with over £4,000 worth of prizes up for grabs this year. So what are you waiting for?" The accessibility angle? It's explained: "We're not asking you to limit your choices, stifle your creativity - quite the opposite. We're just asking you to consider, whilst writing your game, that not everyone is of the same ability and wherever appropriate to tailor your remake accordingly."

Actually, there's a forum thread detailing this concept (also promulgated by the IGDA Accessibility SIG) with specific points: "Inaccessible controllers and inaccessible games are the bane of many disabled peoples lives. Many games have too many buttons to remember, are too fast, and have very little help to offer the player at all.Many games won’t allow people to use their favourite controllers, nor change the layout of their controls in a useful way." Shoehorning remakes and accessibility together _is_ mildly counter-intuitive, but hey, it's all for a good cause.

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