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Parappa Part Deux's Battle Mode Explored

parappa2.jpg Though it's on the Neologasm DS blog and not actually DS-related, there's an excellent post up there illuminating some of the less-known modes of Parappa The Rapper 2 for PS2.

It's explained: "The game has a freestyling algorithm that scores you on extra presses you insert into the pattern. As long as your presses are in time and complicated enough, you can score extra points." But even more so: "The really awesome part, though, is multiplayer. You don't just play the levels competitively, but you play one line from a level over and over in a virtual rap battle of oneupsmanship, taking turns freestyling more complicated patterns until the game declares a winner."

An interview with Parappa visual creator Rodney Greenblat we did for Gamasutra last year detailed why Parappa was in some ways a bit of a disappointment: "I think there was going to be a way to edit the animated vignettes, to mess-up, play backwards or forwards, or re-order the segments because it's all live, not pre-rendered. He was trying figure it out and ran out of time, and I think he got really frustrated with all that."

But it's still darn neat, and actually an under-rated game, in our opinion (SNIP the CUT!), so the attached movie showing some slightly drunken Parappa 2 multiplayer is good to check out if you haven't seen it before.

Comments

Well, I emailed him through his website(Whimsyload) and he replied.

He says that the reason why there has not been a Parappa game for a while is because of the Parappa anime.

It was a total failure;mainly because he had very little to do with it. He said that to streamline production of the anime, they eliminated key members of the game staff, including Rodney.

He thinks that the anime failed because the anime staff didn't "understand the funky essence of Parappa." So, the failure of the anime killed the interest for any new games.

He tried everything to save the show, but to no avail.

When asked about the possibility of a new game, he didn't know anything, though.

Well, the interview basically said a lot of the things I said, so, I guess my info is accurate.

(No, I didn't copy it)

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