COLUMN: 'Game Mag Weaseling': Your Field Guide to US Magazine Racks
['Game Mag Weaseling' is a weekly column by Kevin Gifford which documents the history of video game magazines, from their birth in the early '80s to the current day.]
Judging by the nationality of most comments on my columns so far, I've come to the conclusion that most people who care about old magazines are either honourable Britishers (or brash little Cockneys) or people who stopped reading game mags long ago.
Therefore, I thought it'd be nice to give a quick tour of all the game magazines you can find in US bookshelves right now. The output isn't quite what it was ten or even five years ago, but there's still a remarkable amount of print getting churned out each month -- and what's more, nearly all of it these days is written for "core" gamers like you and I. (This transformation rolled out gradually through the PlayStation 2 era and chiefly came about because market researchers realized that children and "casual" gamers just don't bother with print media any longer. Apparently they're happier texting each other and engaging in illegal street racing or whatever, and we hardcore folks are simply behind the times.)
Ziff Davis Media
Ziff Davis has been around since 1927 as a publisher of "regular" books and magazines; they put out tons of pulp magazines in the 40s and at one point even owned a group of TV stations. They began publishing game mags in 1993 after buying Computer Gaming World and expanded in 1996 with the acquisition of Sendai Publishing, creators of Electronic Gaming Monthly and a ton of other early-90s mags. Sendai was purchased mainly for EGM, and Ziff shut down all of Sendai's other mags (including Computer Game Review and P.S.X.) within a year.
EGM is their flagship publication, and they were the first magazine to really see the transformation in readership with the PS2 era. Their current design dates from 2003, and back then it was nothing short of revolutionary by US standards -- long, rambling preview features that actually made previews interesting to read; lots of short articles on game-lifestyle topics; and a freeform approach to multiple-editor reviews that actually looks like a modernized version of the system CRASH settled on in the mid-1980s.
Every US game mag has shrunk in pages lately as ad dollars slowly drift toward online, but EGM's weathered this a fair bit better than all the other mags. In my incredibly biased opinion (I wrote for them for two years), it's still the most smartly-written mag in the country.
The Official PlayStation Magazine is handled in the US by Ziff, who got the rights in 1997 and renewed them in 2000 -- rumor has it that Future was turned down because Sony didn't want the same company producing both the official PS and Dreamcast magazines in the US.
The OPM editorialships are all different for each country, but really I think the mags are all the same -- you got a lot of design flash and even more lifestyle-type articles than EGM. You'll also notice here that Ziff editors occasionally like to produce multiple covers for a single issue without telling anyone -- both of these covers are for the June '06 issue.
Computer Gaming World is the oldest game mag currently in existence. It started as a glorified fanzine mainly devoted to wargaming, packed with eye-rollingly pedantic text and letters from angry readers indignant that the editors misspelled "pseudo-Napoleonic." This was still good enough to be the nation's #1 PC magazine in the early 90s, until Doom debuted and the PC game marketplace was overturned overnight.
Ziff bought the mag in 1993 and, to be honest, had a lot of trouble figuring out what to do with it. PC Gamer snagged a lot of their audience as a result, but CGW's a much better organized and well-written mag these days.
Ziff Davis used to put out zillions of "specials," or one-off newsstand-exclusive magazines. Nowadays it's down to an annual Xmas buyer's guide, a launch guide whenever a new system's released, and the seasonal mag Pocket Games. These specials used to be written by nameless freelancers and tended to be an afterthought in the editor's eyes, but Pocket Games got redesigned and has Jeremy Parish writing a ton for it, so it's actually worth reading these days.
Ziff also used to publish such lofty mags as GMR, Xbox Nation, GameNOW, Expert Gamer, EGM2 and Cyber Sports, but they're all gone now. The loss of GMR in 2005 drove a great deal of gamers away from magazines period, but most of GMR's design sentiments wound up creeping into EGM anyway, so it's all good.
Future Media
In terms of quantity, Future's the biggest game-mag publisher in the US. They got their start in the US by purchasing the bankrupt GP Publications (producers of Game Players magazine) in 1993 and gradually adding on original mags. Nowadays they've branched out into guitar magazines and even a title called Scrapbook Answers that sounds incredibly silly but is apparently a really big hit. (Top trivia: One of the art people on Scrapbook Answers used to design GamePro.)
PC Gamer (which debuted in the UK in early '93) was Future's first mag of their own in the US, and it was a major shot in the arm, considering how fuddy-duddy and wargame-heavy CGW still was in 1994. It's still the top PC mag in the States circulation-wise, and it tends to get pretty much all the hot PC-game exclusives. CGW arguably has more integrity to its reviews and editorial staff, though, and that's partly due to its long life.
PSM is Future's independent PlayStation magazine, and one that (as Future will take every opportunity to tell you) actually outsells the official PS magazine in America. They're arguably best known for the "swimsuit issue" they publish every year, with comic-book artists drawing Lara Croft and KOS-MOS in assorted compromising positions. Their writing is generally less well-known, although there's a lot of humor and goofy captions, which is always enough to keep me entertained.
The Official Xbox Magazine is Future's in the US, and the disc is by far the biggest draw. The writing was laughably fanboy-like at the start (Xbox Game X was almost always touted as a "PS2 Game Y-killer"), but the writing's improved lately, perhaps out of necessity since 2005 was a pretty slow year for the Xbox before the 360 launch.
In addition to these three mags, Future puts out about five squillion newsstand specials. You will almost always find 2 or 3 on the stands at any given moment, with more coming around Christmas. I couldn't even begin to come up with the money to collect all of these. Curse them.
Nintendo of America
Nintendo Power was the top selling magazine in the US until the GameCube era; its circulation was in the millions for most of the 90s. It became a laughingstock in recent years, but last year's redesign was a complete revolution for the magazine, transforming it from a kiddie mag to a bible for hardcore net-forum Nintendroids. It's now much, much more fun to read, and I'd even go so far to say that it's just as much essential reading now as it was in the NES era.
Since Nintendo Power is published by Nintendo themselves, no one else has ever dared to put out a Nintendo mag in the US -- a far cry from the UK, which had no less than three monthly GameCube mags at once.
Game Informer
GI, with a circulation of over two million, is the biggest game mag (and one of the biggest mags period) in America. This good fortune was by-and-large placed in their lap -- it was the house mag of a humble mail-order game joint in Minnesota that grew, and grew, and got bought, and grew some more, and bought some other places, and now it's almost got a monopoly on game retailers in America.
To be frank, its writing didn't cope with this massive growth at first -- silly misspellings were rampant, and the stories written for their flashy cover exclusives were so rambly and information-free to be almost useless apart from the pics. Things have improved a ton in recent years, though, and now GI actually does a lot more "industry magazine"-type coverage than even EGM does, making it superb reading for any hardcore-ite. It hurts me to say this, having been a Ziff man for so long, but they're totally decent as a magazine nowadays. But EGM is still better.
Larry Flynt Publications
Once upon a time, LFP published VideoGames & Computer Entertainment, arguably the best-written magazine of the 8- and 16-bit age. That magazine was split into 2 or 3 separate mags in 1993, but the only survivor is Tips & Tricks, the strategy title.
T&T's design has been essentially unchanged for nearly a decade and most hardcore gamers ignore it, but its columns on Japan, Final Fantasy, and (especially) classic gaming are regular good reading.
IDG Entertainment
There was an era when GamePro was the perennial second-runner behind Nintendo Power in circulation. There was a time when other mags couldn't even touch it. In fact, there was even a time (in 2002-3) that I worked for it. Then most of the staff left, and management was afraid to mess with the "winning" formula even when its younger-skewing approach was out of date for the maturer-than-thou PS2 market.
Now it's practically fallen off the radar of US gamers. Its last really cool exclusive was two years ago, and usually it gets mentioned on forums only when someone wants to make fun of it. IDG's attention is mostly on their online sites nowadays, too, leading to rumors that the mag is largely being ignored and could be in danger.
Code Vault was IDG's answer to Tips & Tricks. At one point it was monthly (and I wrote a ton of neat crap for it that nobody ever read), but no one noticed and it went to a seasonal newsstand-only schedule in 2004. Even worse, all (and I mean all) of the content is just recycled from Brady Games strategy guides now. Sad.
Magazines That We Forget Exist (Not Game Developer, Of Course)
Play (nothing to do with the UK mag) is headed by Dave Halverson, previously leader of Gamer's Republic and the world-famous Diehard GameFan. Dave is such a hopeless fan of platform games that it's quite literally become Play's calling card now -- he simply hasn't played a hop 'n bop he doesn't like, and, well, what other mag in their right mind would put Death Jr. on the cover twice? (Note that I'm not complaining, because I chronically rated platformers higher than anyone else at EGM and got made fun of for my Blinx 2 obsession.)
However, Dave does know how to design up a mag (the Okami issue a while back was beautiful), and he's got his little niche audience and fills it perfectly.
Remember How I said that CGW used to be text-heavy and filled with letters bitching about how bad it was? Well, Computer Games, published by a mail-order place in New Hampshire, is still like that.
This mag is so obscure that I can't even find a copy of it anywhere in Houston. Seriously. I tried, like, five different places before giving up. I need to get a subscription. In its place, then, here's a copy of Now Playing, a movie/DVD magazine originally launched as a section within Computer Games -- much to the consternation of readers. It later spun off into its own seasonal mag and has since been sold off to an independent publisher.
Hardcore Gamer is the most obscure mag of all, mainly 'cos they give it away for free in PDF form on their website. Many people don't even realize that there's a print edition -- one that I've never ever ever seen on the stands, so I assume it's de-facto subscriber only.
Coverage is very much like the GameFan of old, which I suppose would preclude it from becoming any less obscure in the future, but it's fun to thumb through.
I'm including PC Pilot here just to fill space, basically. Sorry. A British mag devoted to flight sims, it publishes an official US edition that claims to be bimonthly but really comes out whenever.
Retro Gamer used to have a US edition, but that disappeared when the mag switched publishers, and now it's imported and costs even more money, as you can see. You very often see imported issues of Edge in bookstores here, although the number of Britmags on US shelves used to be much larger -- I remember reading Computer & Video Games back in 1992 this way. Of course, with Retro Gamer, I sometimes wonder why they bother -- it's not like anyone in America would know about Gremlin Graphics, Oliver Frey, or Another World. (We call it Out of this World here, bub. If you don't like it, why don't you move to Canada, you longhair?)
And that completely covers it. My slant: If I was on a one-way flight to Moscow and I could bring any game magazines I wanted, I would buy EGM, GI, Nintendo Power, CGW, and PC Gamer. Oh, and Computer Games assuming I could find it, which I probably couldn't.
[Kevin Gifford breeds ferrets and runs Magweasel, a site for collectors and fans of old video-game and computer magazines. He owns enough magazines to smother himself with should the need arise, and his secret fantasy is for someone flush with game-publisher stock options to give him a monthly stipend so he can spend a year researching their full history and finishing the site. In his "off" time he is an editor at Newtype USA magazine.]









Comments
Just a quick aside since I simply skimmed quickly before I go back to read the longer entries near the top: Hardcore Gamer is always at my local GameCrazy in Springfield, Oregon. I believe I've also seen it at the local EB as well, but I rarely go there so I can't be certain.
It's definitely found in stores, but they got issues after I had already seen them available online. Not sure if that's still the case, but now that I see the magazine regularly on stands I'm assuming they've got that worked out.
Posted by: Nick | June 4, 2006 2:05 AM
"Retro Gamer used to have a US edition,"
That's news to me. Sure you're not thinking about the old design? I used to hang out in the official forums, and AFAIK it was the same mag both in the UK and US (and everywhere else, it was even sold in Japan).
Posted by: fluffy bunny | June 4, 2006 3:54 AM
(however, "new RG" does seem to focus a little more on european stuff than the old one did - a good thing in my opinion)
Posted by: fluffy bunny | June 4, 2006 3:59 AM
eXpert Gamer and Trips & Tricks used to be my favorite gaming magazines when I was younger. Unfortunately, eXpert Gamer died, and I believe GMR arose in its ashes. And then GMR died (no!). It seems all my favorite magazines always wind up dying.
You know what I like best about EGM reviews? A large portion of the time, they don't actually review the game. I'm still waiting for a Super Princess Peach review from them. Seriously, you're supposed to be writing reviews -- this isn't open mic night.
Posted by: 573 | June 4, 2006 4:20 AM
The thing about Retro Gamer confused me as well. I'm aware that a group started a retro gaming magazine a year or two ago and it lasted for five issues or something like that but according to those folks they simply weren't making enough money to keep it going. One of the members on my site used to keep some communication with one of the editors so I'm sure I could get some better details on that venture. Could just be a coincidental instance of two retro gaming mags in the US.
And GMR was a separate entity from any of them walkthrough-esque magazines. If anything I think there was something called GameNow? Is that right? That was essentially Xpert Gamer in a new wrapper.
Posted by: Nick | June 4, 2006 6:20 AM
When I say "Retro Gamer had a US edition" I mean it in the same way that PC Pilot has a US edition -- the magazine's the same as the UK edition, but they actually bothered printing a cover with a price in dollars, instead of having the distributor slap a sticker on it like RG is now. Sorry for the confusion.
Funny how I found this "US edition" of PC Pilot in three different bookstores in Houston but couldn't find Hardcore Gamer nor Computer Games in a single one! Though admittedly I didn't check a Gamecrazy. In Houston, GameStops and EBs are everywhere, and the majority of them actually carry nothing but Game Informer, which is a shame because EBs used to be very good about stocking every title on earth.
GameNOW was indeed the successor to Expert Gamer. It was launched as a direct attack on GamePro, but the young-reader magazine market kind of died for games over the past few years (as I wrote), and the editors drifted from their mission a bit and the mag started being more "hardcore" and essentially a clone of EGM, so it was never very popular.
Posted by: keving | June 4, 2006 9:08 AM
I sometimes write for CGM and can also attest to its poor newstand presence. It's hard to tell people to pick up your latest review and then have them tell you that they can't find your magazine.
It is available via Zinio now, so that would be a good place for people who want to read it and can't find it.
I am admittedly biased since the editor there gave me my first break in the freelance arena, but I think that CGM has some of the best columns in the business.
Their recent expansion to cover console games (from a PC gaming perspective...) is probably more controversial than the short-lived Play insert. They are also working on a MMO magazine, to launch some time this year.
Oh, and they are based in Vermont now, not New Hampshire.
Posted by: Troy Goodfellow | June 4, 2006 10:54 AM
Kevin, sounds like you've had quite a career writing for gaming mags.
Wondering if you had any advice for an aspiring game magazine writer. Is it who you know? Is it what you major in? Is it how British you seem?
I'm an English major, but considering switching majors to Journalism. Looking back, can you see a fast track to writing for these mags that you would suggest?
Posted by: Soup | June 4, 2006 11:18 AM
Oddly enough, our Gametronics Stoptiques around here (Saratoga area, New York) don't seem to do much in terms of magazines.... if they get anything current besides Game Informer, they must sit on it in the back room because if I walk in there today, the newest Nintendo Power or EGM I'll find will be the May issue.
Barnes and Noble, on the other hand, not only carries every magazine pictured in this article (including Hardcore Gamer, which I had no idea was available as a PDF and will probably keep buying anyway because magazines aren't meant to be read online) but a good selection of British mags as well, including RG, Edge, some Xbox and PS2 stuff I don't really care about, and they used to even carry Cube when it was still published.
The only magazines I buy regularly now are Nintendo Power and Hardcore Gamer, as well as Pocket Games when they decide to put one out (I swear there were only 2 or 3 last year, which was okay because they went through this brief awkward phase of "tsk tsk, the DS was fun while it lasted but the PSP's here to wipe the floor with it now.")
Posted by: raindog | June 4, 2006 4:49 PM
Great article as usual Kevin.
Only thing I would add is that imagine did launch a U.S. nintedo centric mag "ngamer" labled 001 for dec. jan 2000. They had subsciption cards inside, so it wasn't a one-off but a full blown game mag. I've tried to research it but come up with nothign but a imagine press release and that's it. Wish I had a decent scanner, I'd scan it for magweasel.
Posted by: D | June 4, 2006 6:47 PM
That is a new one on me, actually; I'll have to sniff around for some more info on it. I probably should have also mentioned Q64, which was an independent magazine but was seasonal (I think) and didn't last very long at all. Then there was IGN64.com The Magazine, laff.
Posted by: keving | June 4, 2006 6:56 PM
cool rundown. too bad you can't find computer games magazine where you are. i find it a very well-written magazine, if a bit on the thin side.
and i love retro gamer, partly because it goes into detail about UK retro games i've never heard of. alas, i cannot afford to pick it up very often due to the import price.
Posted by: nick botulism | June 4, 2006 10:20 PM
I likewise rarely ever spot an issue of Computer Games Magazine, and out of the big three PC gaming mags it was always my favorite (well, I did love PC Accelerator during its all-too-brief run) due to its content. I think the later issues I own weren't as good, though, as they started spacing their text out to fill space and the magazine kept dropping the amount of PC gaming content.
If anything Play is also one that I have a tough time finding. My local EB used to always have it so I tried to make it by there to pick up the month's issue before they put up the next month's but now they stopped carrying it. Now if I want an issue of Play I have to make it to somewhere like Barnes & Noble or something like that. Even Borders doesn't typically have Play, from what I can recall.
I may have to grab a copy of Hardcore Gamer (or read one of the .pdfs I downloaded awhile back) if it's good enough to be a common purchase each month.
Posted by: Nick | June 5, 2006 2:35 AM
I used to be a great fan of PC Gamer US: a great thick volume of gaming information released each month. But in and about 2001, they drastically cut down their page count (from 200+ to sometimes 50-ish.) Then the editorial staff started producing reviews which reflected more personal taste for pointless graphics and action than the game content. Oh - and they stuck with releasing CDs each issue (why? they can barely hold one demo these days.)
PC Gamer UK I discovered was far superior. The pages were not dedicated each issue to yet-another WW2 shooter; and the reviews were what I considered more balanced. Best of all - it came with a bonafide DVD. Unfortunately though, the cost of obtaining this mag is twice that of PCG USA.
Posted by: Julien McArdle | June 5, 2006 8:02 AM
Computer Games used to be Strategy Plus (and later "Computer Games" with Strategy Plus in smaller type below, and was originally out of the UK I think. Originally it was totally focused on strategy games. Supposedly it's the only independant mag left out there.
As for CGW, another historical point is that for many many years they refused to rate games with any sort of score - if you want to know, read the review and make your own decision. They gave in during the 90's sometime (perhaps after they were bought).
Posted by: Randell Jesup | June 5, 2006 8:21 AM
With the advent of gaming publications like The Escapist, the reviews are about the only thing keeping these print antiques alive. And you can find faster, more indepth, and more exciting reviews online... normally from the same company that owns the print magazines.
Posted by: Jon Wilcox | June 5, 2006 8:29 AM
For the love of Sid Meier, you used a Now Playing cover in place of Computer Games. At least use this one:
http://www.cgonline.com/images/stories/187cover.jpg
Not that our distribution doesn't suck, but our June issue had nearly 100% sell through everywhere because of a beta promotion we had with Vanguard. So of all the issues released this year, it would be the hardest to find.
And if you're ever interested in doing a piece on magazines and have a hard time finding a copy of Computer Games, by all means drop me an e-mail.
Posted by: steve | June 5, 2006 9:03 AM
I actually found a copy of this month's Computer Games Magazine in a Public Grocery Store on a tiny island (Amelia Island) off the coast of North Florida. Needless to say, I'm as surprised as you are. Good article!
Posted by: Dylan | June 5, 2006 9:15 AM
"With the advent of gaming publications like The Escapist, the reviews are about the only thing keeping these print antiques alive."
But we only have one Escapist, and even it is pretty hit and miss. And who goes to the websites to read longer features or editorials? Looking at the dog's breakfast that is Gamespot or 1up's front page, it's not like they trumpet their deep gaming insight. It's all about the reviews and previews. There are some good editorials, and some decent blogs on 1up, but it's damn hard to find them at a moment's glance.
In fact, CGW's latest redesign can be seen as an attempt to get away from the review business since sister site 1up covers that side. There are fewer reviews, no scores on them either, but they are in greater depth and almost game-cultural in the way they try to understand the game's place in the industry.
Posted by: Troy Goodfellow | June 5, 2006 12:04 PM
To the ignorant Fluffy Bunny: EGM actually reviewed Super Princess Peach...THREE months ago in its March issue (Kingdom Hearts II cover).
If you actually read the magazine (I hear that helps) you would know that it scored 7.5, 7.0 and 8.0.
Thanks for playing! :)
Posted by: Bleh bleh | June 5, 2006 1:41 PM
Aww sorry Steve. I have bought a subscription to CGM (which will kick in whenever it does), but even in months past it seemed as if the mag is nowhere to be found in Houston. Of course, the fact that Fry's had Now Playing yet not CGM indicates that perhaps they just all sold quickly, like you said.
Also a CGW editor AIMed me to state that contrary to what I said, they get all sorts of hot exclusives, such as Crysis, Spore, the new WOW expansion, and so forth. I guess I just remembered PC Gamer's hot-sclusives more because a lot of them are just really big text splashed all over the cover, e.g. "COMMAND & CONQUER 3".
It is just not fun, IMO, to read text off a computer screen. Your chair's uncomfortable and the lighting is bad for it. Magazines lend themselves to extended reading, and therefore to articles (both short and long) that don't lend themselves to web publication. In other words, magazines are dead only if their editors think they are dead -- and I agree that mags like CGW, CGM and to some extent EGM and GI are working towards rethinking their roles.
Anyway, it seems like there's a lot of interest in this topic, I suppose since most mag discussion on the net consists of "God, fuck that reviewer". Would you all be interested in a "This Month in Mags" sort of overview on a regular basis? GameDaily used to do something like that, but didn't cover all the mags and seemed to have stopped back in January.
Posted by: keving | June 5, 2006 3:07 PM
How about Edge magazine, I think it from the UK. I have been getting it from Barnes and Nobel in NJ for the past few months and I think it is one of the best print game mags out there.
Posted by: Tom T | June 5, 2006 6:48 PM
I'd be all for a This Month in Mags regular article. I kinda miss my 6+ game mag a month habbit.
Posted by: D | June 6, 2006 9:41 AM
As Tom notes, since there's increasing availability of UK mags in the US - Both Edge and PC GAMER (UK) export - how about working them in too?
Self interest, I know, but...
KG
Posted by: Kieron Gillen | June 29, 2006 9:17 AM