Armadillo Running As Fast As You Can
The excellent physics-based game Armadillo Run has been covered a couple of times here and on sister site Gamasutra - firstly, an initial mention, and then we had a postmortem of the game on Gamasutra - and now, Fun-Motion has an interview with Armadillo Run's Peter Stock.
Stock explains of the game's inspiration: "I thought that I could create something unique by taking the concept of construction (Bridge Builder was essentially the simulation of a static structure) and adding some dynamics (which was what made Stair Dismount so great). During my university course, a student implemented a physics simulation of a ‘marble run’ for their third year project, which I also drew some inspiration from."
He then reveals what he's thinking about next: "Having said that, I do have a couple of ideas for my next project - one is another physics game based around liquid, the other’s a music-based (Bemani-style) game with elements of traditional platform gameplay. These ideas might change - the early part of development is more about exploring and refining ideas than actually making a game for me. I’m looking forward to trying out some new things and seeing what happens." Oo, Bemani platformer, please!









Comments
The Bemani platformer piqued my interest, too. My other great addiction--aside from physics games--is music games. Clearly the two must be combined in unholy alliance.
Posted by: Matthew | June 22, 2006 4:01 PM