mnature.jpg UK PC/game journalist Richard Cobbett has a sassy take on video game issues, and his latest journal update takes apart Ritual's SiN Episodes Vol.1, released last week during E3, with some aplomb.

You may recall that we marveled at Ritual's E3 booth 'attendants' outfits, and Cobbett claims that the plot is as thin as their costumes, noting of the Source engine, Steam-distributed game: "Characters stand around like lemons, idly watching as you massacre their workers and destroy their labs, only springing into action for their cut-scene. Elexis turns up every few minutes, gleefully talking about her plans for the main character one second, then trying to have him killed, then forgetting, then showing up again with a whole other idea...usually in holographic form, invariably with her breasts hanging out...and once again plotting generic evil with her collection of genetic mutations."

Cobbett's conclusion is cuttingly specific, if not completely damning: "Sin: Episodes is a bizarre game, really. The engine’s there, the production values are decent enough, there’s plenty of action, and you do get a solid chunk of game for your money... There’s nothing special about the action to keep you holding on for the next instalment; it’s nothing you wouldn’t get in just about any shooter you pulled off the shelves, and it’s sure as hell not one you follow for the story - a story which pretty much begins and ends with the artists getting to draw jiggling breasts, and the rest of the team playing dress-up with fetish models." Youch.