My Perfect Game: Game Designer/Lecturer Ernest Adams
['My Perfect Game' is a new irregular feature, where we ask 'interesting people' what their perfect video game would be like. This second instalment is from Ernest Adams, the veteran game designer and lecturer who runs popular game design workshops, consults for companies like Ubisoft and THQ on game-related matters, and writes The Designer's Notebook column for sister site Gamasutra. He also has great hats.]
My perfect game includes no villainous thugs nor evil overlords; it takes place in no dungeons or decaying urban landscapes. To defeat an evil overlord was the adolescent fantasy of a generation ago; to be a villainous thug appears to be the adolescent fantasy of today. I am not an adolescent and my needs for fantasy have changed.
My perfect game is a garden of earthly delights, not a den of brutality and pain. My perfect game contains no snarling semi-naked vixens dressed in skintight leather, wielding breasts and weapons of improbable dimensions. My perfect game contains instead fully naked dryads who peep at me shyly from behind the trees that are their homes, and, when I have successfully lured them out, come to sit with me upon the grass and read me verses from Shelley in voices that resound gently like silver bells.
My perfect game is a ramble through the woods in autumn, a wander over hilltops lit by shafts of sunlight piercing through the gathering storm. Ruinous stone circles rise from the earth and whisper ancient magic to me, and men in cloaks and sandals with eyes the color of the sea tell me tales of hunting the walrus on the shores of Ultima Thule. We play games of kubb and hnefatafl on the beach in the gathering dark as the fires of driftwood glow, and we drink the aqua vitae made by the monks of Lindisfarne.
Then the stars burn brighter and I unfold my wings and sweep aloft, sailing among the canyons of the skies and looking down upon the twinkling lights of the cities of men, whirling and diving and rejoicing in the chill night air. South I glide to descend and play senet with young Tutankhamun and mancala with Shaka Zulu. I visit Solomon and dispute philosophy with him for a laugh, but in my perfect game I prove to be wiser than he and he gives me gifts of spices and cloth-of-gold. I load them all upon my robo-camel, fire up the steam engine, and together we trek with a clank and a clatter across the Euphrates and into Persia. And in my perfect game I risk all the spices and cloth-of-gold on a single game of shatranj with a magician in the court of Darius the Great (he must be taught the rules, for shatranj will not be invented for another thousand years). But I win and to pay his bet the magician must bring my robo-camel to life and set her free.
And so laughing I steal one of Darius' horses from the royal stables, and ride like the wind to Samarkand, where we learn to play polo together and I trade Solomon's spices for a palace with a thousand fountains and a personal spacecraft that requires no fuel. And from time to time I invite Kubla Khan for coffee and petits-fours and a game of go. We have a good laugh at the expense of that junkie Coleridge, but later I realize how much I owe to him, because he has made it all possible -- all of it, the walruses and the spices and the spacecraft too, that romantic junkie poet: he invented the willing suspension of disbelief.
My perfect game is filled with mystery and wonder, not sweat and struggle. My perfect game is easy. My perfect game is beautiful. My perfect game is joyous.
[If you think you fit our random arbitrary definition of an 'interesting person' and would like to contribute, please mail us at editors@gamesetwatch.com to check, and you can write about your perfect game, too. Otherwise - don't call us, we'll call you!]









Comments
Ernest's perfect game seems to be a mixture of heroin and some sort of hallucinogen.
Posted by: Anonymous | May 18, 2006 9:54 AM
"I am not an adolescent and my needs for fantasy have changed."
"My perfect game contains instead fully naked dryads who peep at me shyly from behind the trees that are their homes, and, when I have successfully lured them out, come to sit with me upon the grass and read me verses from Shelley in voices that resound gently like silver bells."
Sounds pretty adolescent to me, but what do I know.
-AG
Posted by: Adolescent Gamer | May 18, 2006 10:40 AM
Oh, how Everquest would be actually worth the time if it played out something like this.
Ernest's perfect game seems to be a mixture of heroin and some sort of hallucinogen.
There's a reason people take those drugs.
Sounds pretty adolescent to me, but what do I know.
Seems to me that Percy Shelly himself was fairly adolescent in his life, but no matter, it is his writing that matters, and it fits in well here. Ernest Adams' point isn't that sex is juvenile, but rather how you approach it.
I feel happier for having read this, thanks.
Posted by: John H. | May 18, 2006 12:54 PM
I think people like Ernest should stop turning to games to provide them all that life is missing.
It seems to me if you want an experience like this you should get the hell away from your PC/PS3/Xbox whatever the f**k and go on a vacation.
Posted by: Carter | May 18, 2006 9:45 PM
Carter, by playing a game, you can have a vacation in places that do not exist in the real world.
Posted by: John H. | May 19, 2006 2:19 AM
Ernest: have you ever considered:
- Reading a book that describes experiences like these
- Writing a book that describes experiences like these
- Getting high in order to have experiences like these
- Getting high in order to experience a world in which this game could even possibly be made.
Alls I'm saying is that games are probably not the most logical medium through which to seek these experiences.
Posted by: IQpierce | May 19, 2006 9:23 AM
Give it time...
Posted by: TimS | May 19, 2006 12:27 PM
Alls I'm saying is that games are probably not the most logical medium through which to seek these experiences.
I've already responded too many times on this I guess, but I am really, really saddened by all these people down on Mr. Adams' perfect game. Are there truly no Romantics, with a capital R, left in the world?
Posted by: John H. | May 19, 2006 5:30 PM
Don't worry, Mr. H. Those who see the potential in our medium will bring about its future. Those who don't, won't.
Everything I described is possible with existing technology.
Posted by: Ernest Adams | May 20, 2006 1:52 AM
When will this game be in stores?
I'm ready and waiting.
Posted by: mister slim | May 20, 2006 2:11 PM
I'm not sure I would play this game, but I'd like to have it on the store shelves, if only for the sake of diversity. There's so much more that can be done than FPSs, RPGs, RTSs and Survival-Horror. Sometimes I find myself wishing I had been born fifty years from now so I wouldn't have to live through this frustrating period of video games in which we toddle about in the dark, not even sure we're actually going forward.
Posted by: Dominic Arsenault | May 25, 2006 4:40 PM