In an interesting twist on an old classic, Iranian students are developing a war game featuring American military forces as the antagonists.

The game is meant to be a protest of Western involvement in Iran's nuclear development program, and focuses on US troops in Iraq. The story will be based around a "Commander Bahman" infiltrating "enemy" territory to capture Iranian nuclear scientists who have been imprisoned by the US Army.

Play It, Ltd's America's 10 Most WantedWhile the 2007-slated game is making waves for being anti-American, it's also true that we've used a lot of middle-eastern and arabic archetypes to play the "bad guys" in our war games for some time. Heck, our Army unabashedly uses a video game as a recruitment tool, and very few people are talking trash about that. While I feel that the development team may be skewing current events a bit, this is no worse than, say, Atari's Terrorist Takedown or Play It Ltd's America's 10 Most Wanted.

The point, I suppose, is that you don't get to be where the US is today without pissing some people off. We end up casting our video game "bad guys" wherever they would historically fit; for example, no one would complain if the enemies in a game about the Vietnam War were, let's say Vietnamese. Somewhere, and sadly in an increasing number of places around the world, we're the "bad guys" to someone. This game is going to be a fictional account of what would happen if America kidnapped Iranian scientists and sparked a war; it's not telling people to grab a gun and kill the nearest US Marine. It's all about context, folks.