COLUMN: 'Bastards of 32-Bit' - Space Station Silicon Valley
April 28, 2006 3:05 PM | Danny Cowan
['Bastards of 32-Bit' is a weekly column by Danny Cowan that focuses on overlooked, underrated, and inexplicable titles from the era of the PlayStation, Saturn, and Nintendo 64. This week's column covers Space Station Silicon Valley for the Nintendo 64, published by Take-Two Interactive and released in the United States in October 1998.]
When suicidal rodents become passé.
In 1998, developer DMA Design faced a crossroads. Known previously for the creation of the Lemmings series, DMA experienced a dry spell in the mid-90's when Lemmings's popularity waned, following a glut of rereleases and expansion packs. 1998 was to mark a new beginning for the company, however. This year saw the release of three DMA-developed titles, one of which would propel the company to new heights of fame and fortune, while the other two would languish in relative obscurity.
Suffice to say, DMA's biggest success in 1998 was not with the Nintendo 64 sci-fi action title Body Harvest, nor was it with this week's featured game, Space Station Silicon Valley. In the end, neither game had the impact of DMA's other 1998 release, Grand Theft Auto.
Attack of the killer ROMs!
Compared to Grand Theft Auto, Space Station Silicon Valley is a silly game indeed. As a new arrival at a space station inhabited by robotic animals, you play as a mobile computer chip with the ability to temporarily possess and control any deactivated creature you encounter. Gameplay is based around a series of objectives, many of which can only be accomplished by using special abilities unique to certain animals. One level may have you possessing a dog in order to herd sheep into a pen, for example, while others require a more complex series of tasks that involve using some animals to attack and deactivate others before objectives can be completed.
While Grand Theft Auto represented a radical departure for DMA Design in terms of genre and gameplay, Space Station Silicon Valley shares many similarities with the company's earlier Lemmings games. There's no central character, for one thing; the player-controlled computer chip has no special abilities of its own, and serves only as a medium of travel between deactivated animals.
The concepts of player-encouraged cooperation and teamwork are present here as well, and are made more challenging by the fact that some of the animals instinctively want to kill one another. In many ways, Space Station Silicon Valley represents the last great evolution of the Lemmings-styled puzzle game, as the subgenre is rarely attempted in modern gaming.
Save a hooker, possess a robot dog.
The game contains a good amount of wit and charm that makes it stand out among character-driven puzzle titles. Character design has a goofy Nick Park vibe to it, and there's a lot of subtle humor to be found throughout. The implementation of the game's soundtrack is particularly clever: background music is piped into every level through a series of speakers, which can be destroyed if one wishes to play in silence.
Space Station Silicon Valley's cutesy look and puzzle-rich gameplay may seem like a far cry from Grand Theft Auto, but the games share some common ground -- both feature gameplay that involves the hijacking of transportation, be it vehicle or animal. It's not too much of a leap in logic to equate beating a hooker to death with biting a sheep on the butt in order to take over its body, either. Well, okay, maybe it is. Still, few titles can claim to be even remotely similar to Space Station Silicon Valley, and it occupies a unique position in the N64's library of forgotten classics.
[Danny Cowan is a freelance writer hailing from Austin, Texas. He has contributed feature articles to Lost Levels Online and 1up.com, and his writing appears monthly in Hardcore Gamer Magazine.]
Categories: Column: Bastards Of 32-Bit








6 Comments
I don't know if they ever fixed it, but there was a bug in nthe initial release that prevented players from getting 100% completion.
That flaw aside, it's a fun game. One that I still pop into the N64.
Ian | April 28, 2006 8:30 AM
Ian is correct, indeed because of this the only ending you can achieve during the game is a false one. The problem lies in the fact that one of the level trophies required to get to 100% is unobtainable.
I do like the game, but I have to wonder how an error like that makes it out of quality control? Space Station Silicon Valley isn't an extremely long game, why wasn't this discovered by beta testers? Did they not complete the game?
John H. | April 28, 2006 10:32 AM
I absolutely loved this game to bits back in the day, except I had 'the glitch' which prevented me from ever seeing the real ending.
I always assumed there must be some way to see an actual ending (the 'false' ending just said 'there's no ending, we didn't have any money left'), and only just now decided to really research it.
Can anyone tell me what the 'real' ending wa?
Penmonicus | January 26, 2008 2:49 PM
when i was 4/5 this was my fav game in the intire world
i still have the game and sytem and it still my fav game
H Bomb | August 19, 2008 5:34 PM
i only got this game earlier this year, i'm not too far in it but it seems pretty cool to me
nnytard | September 20, 2008 11:11 PM
I loved this game when i used to play it about ten years ago. Wow i can't believe its been that long. Anyway, i hope they make a new version because it was very interesting and interactive and I think that was the best part. There are all kinds of puzzle games but this one is to me by very far the most intriguing.
Ethix | January 2, 2009 4:38 PM