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Tuesday, March 14, 2006

Why HUDs Matter, Truly, Madly, And Deeply

ninjag.jpg Clive Thompson's latest column over at Wired News discusses the role of the HUD in modern video gaming, and actually acts as a partial rebuttal to a recent Gamasutra article that suggested minimizing on-screen icons and info was the way to go.

Au contraire, says Thompson: "I actually think our HUDs are a deeply impressive achievement -- gaming's contribution to the art of information delivery. The gaming HUD is not merely some ugly, artificial kluge. It's a triumph of data engineering. After all, a good HUD allows you to juggle a ridiculously huge amount of information."

He gives a good example of why HUDs matter, too: "Consider one of my favorite action-games, Ninja Gaiden. The HUD lets me monitor how much health I've got left, how relatively long my health bar is, how much ninja power I have left and how much health my boss-fight enemy has -- all while I'm frantically bouncing backward off the heads of my enemies. This is a superhuman feat of concentration, people; it's about four times as much information as I process at my work desk, even on a good day." So... HUDs - love 'em or leave 'em?

Comments

i just started playing fight night 360, and so far, i really love the lack of HUD on-screen during play. that said, it might just be a novelty right now, and i know it wouldn't work for all games. but it makes the overall game look impressively clean and crisp.

Last tuesday in my Gameplay and Gamedesign class we were just talking about the usage of HUD's. A lack of a HUD can help imemerse the player in your game and enhance their viewing area. Games like Abe's Oddysee, and Metroid Prime where great games that had no need for a HUD. So like Kenji stated it mostly depends on the type of game you are creating.

however flight sims seem to help the immersive experince with a HUD

HUDs should be customizable and allow people to see what they want. Personally I like to see as much as possible without it getting in the way. I hope all this No HUD gimicky stuff goes away.

Fight Night is nice with out a HUD and all but really, it could use all the information you see when you watch Boxing on TV.

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