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Monday, March 6, 2006

Strategy Guides Get Intricate, Stay Paperlike

gtaguide.jpg The eagle-eyed Matteo Bittanti points to a New York Times article discussing the state of the book-based video game strategy guide, including a number of interesting points.

In particular, BradyGames' success with the GTA strategy guide is made explicit: "The guide for Grand Theft Auto: San Andreas, an intricate and violent action game, has sold 748,000 copies, an unusually high number, since it came out in 2004. [Prima Games guide writer David] Hodgson estimates that the 55 strategy guides he has written have sold a total of one million copies."

Overall, one of the article's main conclusions, while noting that online resources may be eroding the market, appears to be that: "Video games are not usually associated with reading, so the strategy guides' popularity is something of an oddity, marrying the fast-paced, fast-twitch world of computer and television console games with the tactile and ruminative experience of text-centric manuals." We're still trying to work out if this is a fair and/or positive comment or not.

Comments

I think that the sales of strategy games, especially when GameFaqs exists, is a testament to the usability of print. It's still remarkably easier to use a table of contents than it is to search for a term in a long text file, or to flip page by page in full color rather than clicking on a link and waiting for it to load. Moreover, the wife will want to use the laptop more often than she will the GTA strategy guide.

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Gamasutra (the 'art and business of games'.)

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Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


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