brain.jpg Now, we hate to get all erudite and stuff, but Josh Korr at the St. Petersburg Times has posted a well thought-out response to Matt Sakey's recent GSW-referenced column on games, art, and safety dancing.

And, while we hate to see the pessimism card over-played, Knorr argues that noted film 'auteur' Orson Welles "...and his collaborators put [multiple outstanding elements together] in the service of telling Charles Foster Kane's story", going on to suggest: "The oft-cited video game "auteurs" are nothing like this."

More tellingly, Knorr advances: "Psychonauts has a visual flair -- though never derivative, it recalls a mix of the most out-there Looney Tunes and Burton -- and a comedic touch wholly foreign to other video games. The box says "A psychic adventure by Tim Schafer" -- and you can immediately tell this game reflects one man's vision and sensibility. I can think of few other video games that come close to this. (Earthworm Jim for the Genesis and the Oddworld games come to mind, but they're not as visually unique and have minimal dialogue)."

But... playing devil's advocate, since games are arguably framed by a greater collaboration than film, do we want one person's muddy pawprints messily defining an overarching style at all times? Is there an American McGee in the closet? Inquiring minds want to know.