The New Gamer On 'Averaging Gameplay'
There's an interesting new post over at The New Gamer's Journal section, discussing the concept of 'averaging gameplay'. As the author explains: "The basic idea is to take a variety of runs of a video game... played by a bunch of people, and merging the results to get some sort of median gameplay."
However, there wasn't a good way to actually make this, until R. LeFeuvre thought to "layer a bunch of gameplay videos right onto of each other. As long as the stage was always timed the same, like the auto-scrolling nature of Gradius, it would sync perfectly! The most common moves would sorta layer on each other and the mostly translucent layers would brighten and solidify." And indeed, that's exactly what he did [zipped DivX]. Clever stuff - what other games could/should this be applied to?









Comments
Actually, many games have done this for some time as part of their actual design; quite a few sports and racing games have a "ghost" feature which lets you see previous runs and opponents simultaneous with your current play.
I think a concerted effort to apply this to certain genres would reveal how rigid and pattern-based these games are, such as platformers or RTS games. Those types of games tend to be highly optimized for one particular type of behavior (such as the optimal build strategy of most RTS titles) and thus train the gamer to play the game properly, rather than encourage player freedom.
First-person shooters are also just as rigid, typically, even though they are often lauded for their freedom. Some of the most successful multiplayer game champs, especially with the Quake series, succeed because they "run patterns" which are designed to keep them optimally armed and armored at all times.
It wouldn't be tough to do this for a shooter; just record a game, and then "mod" the game map so that it has a bland blue or green background; play the demo back and record the output. Use a video editing program to "key" out the backdrop and then add the replay back to the original footage with an "additive" channel operation. Do this with a few more runs and repeat!
Posted by: Michael Eilers | December 30, 2005 3:31 PM