The Death Of An MMO
Clive Thompson's latest Wired News game article deals with what happens when MMO populations go away, in this case preceding the closing of Turbine's PC MMO Asheron's Call 2 on December 30, and it's... eerie. "'Anybody out there?' I type, but I already know it's pointless. There's nobody anywhere near me. For almost an hour, I've been wandering around a desolate plain: Gray clouds scud slowly over rough quartz mountains, while a few birds wheel in the air near mushroom-shaped trees. I never see another living soul. It feels like the end of the world."
This Murakami-esque dreamworld has human fall-out, too: "'It's really heart-wrenching. How will you connect with those people you spent every single day with? It's as though someone suddenly took away all e-mail,' as one player who calls herself "Ellen Ripley" online told me. 'Suddenly they seem nameless and ethereal, where once they were as real and important as our families, co-workers and Earth-realm friends.'"








