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Monday, December 19, 2005

That Artwork Is (Literally) Unreal

unrealart.jpg The net.art-related site Artificial.dk has a new interview with Alison Mealey about her Unreal Tournament-generated paintings. As the intro explains: "[Alison] lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from the games to produce complex drawings. These drawings are also based on photographic portraits."

The interview also goes into satisfying details about how the final results are produced: "Only two types of data are taken from the game. The position of every player (taken every second), and the acknowledgement of a death. As the data from the game is coming in 1 second chunks, [art/code tool] Processing takes every second's chunk and produces a drawing from it, these drawings are built up over time to produce the final images."

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If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)


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