css.jpg The competitive FPS gaming site GotFrag continues to add some fascinating articles, and the latest is regarding 'Mapmaking and the Speed of Counter Strike'. The post notes that the relative speed or movement and action in Counter-Strike has been increasing in the years since its debut, as players get more experienced and pro gaming leagues want a more exciting tournament.

In fact, the author, Drew Johnson, then mapped out the time between the beginning of the round and the first two frags on the same maps, showing that even between 2004 and 2005, the games had got at least 10 seconds faster, concluding by noting: "The fast-paced game [of] Counter-Strike is moving forward while the slower, less spectator-friendly version is gone forever." Personally, I'd settle for playing a map without getting sniped in the head repeatedly, at any speed.