Build 'Em Up, Duke 'Em Down
December 5, 2005 7:13 PM | Simon Carless
StrifeStrips.com has just released a massive tribute to Build, interviewing 3D Realms veterans, including creator Ken Silverman, about the 3D game engine that powered Duke Nukem 3D, Shadow Warrior, and others. 3DR's Scott Miller is particularly effusive, noting: "Build had a few features over the Doom engine, such as sloped surfaces, looking up and down about 30 degrees each way, variable screen resolutions, mouse-look, and we could build rooms over other rooms using portal tricks. But really, the engines where otherwise fairly equal. Duke 3D didn't succeed due to the more advanced Build engine, but because of the gameplay innovations and the personality of the lead character." Oh, right, that personality, haw.
But joking aside, the Ken Silverman interview is also rare and precious, and includes a photograph of Ken's drawing of the U.S. states from memory. Silverman also contributes a perfect description of the Duke developer, then and now: "3D Realms doesn't really have time constraints. The way it works is: if you take too long, and some other company comes out with a game with new features, then you must suffer the delaying of your own game for several more months while you add those features..."
Categories: PC








2 Comments
You guys need need need need need need an email link. So I can email this to my friends. Really. Please?
Soup | December 5, 2005 8:20 PM
I loved Duke3d, but what I loved most was its multiplayer. My friend and I would play over modem (no log!) for hours. It was the combination of sound effects, trip mines, and level design that just hit that sweet spot. I always remember feeling so much more comfortable when I'd log in to a school library computer and see Duke3d installed in a hidden directory on the drive.
As far as Duke Forever, I just don't see anyone caring when it comes out. The industry and consumers have gained a healthy but large dose of cynicism since Duke3d.
Great article though.
John Beeler | December 5, 2005 9:17 PM