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The Cage-d Man, Unbound

fah.jpg Edge Online continues its regular 'FAQ' series of mini-interviews by quizzing Quantic Dream's David Cage, most recently renowned for his post-Bowie story-driven piece of intrigue that is Fahrenheit/Indigo Prophecy.

Cage is particularly interested in imbuing his games with emotion, and this comes out in his answer to a question about new developments in gaming: "If you're talking strictly about technology, I'd like to see more technologies related to living characters (body and facial animations, skin, eyes, clothes, hair, etc.) - all the little details that make the difference between a living character and a bunch of pixels." Onward, traipsing across the Uncanny Valley, perhaps?

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Comments

I really enjoyed IP. IP worked very well as a video game, and is a shining testament to the power of narrative gaming.

Nevertheless, if we were judge IP's story on emotional content, it has unarguably failed. It reeks of the influences Cage lists.

What kind of games would we see if designers started reading the recent modern Japanese romance writers (Miymushi, say)? What about Paul Auster? Don Dellilo? Or any other great non-developer-canonical authors that have nothing to do with Palanhiuk, spaceships, or time travel?

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