sl.jpg The ever-informed Clickable Culture has the latest details on a major hacking attack in blue-sky 'virtual world' Second Life, this time successfully foiled by admins for the popular (and seedier than one might expect) world.

According to the blog, a "denial-of-service (DOS) attack employing malicious 3D objects", intended to flood the world with so many polygons that it was impossible to move, was well-handled this time out, since: "The company deployed spectacular counter-measures within 45 minutes in the form of a massive virtual-reality firewall--literally a vast line of protected land separating the malicious objects from the rest of their cyberspace grid." All spectacularly Gibson-esque, eh?